• @Ludrol
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    682 months ago

    Render of blahaj the shark, it has no fur

    Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)

    • @Clasm@lemmy.world
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      32 months ago

      I got into vertex shading in lieu of doing anything UV-coordinate related.

      For reference, that’s what Mario Sunshine used to fake most of the game’s shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn’t too common.

    • @sramder@lemmy.world
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      12 months ago

      making materials/textures sucks

      Don’t. In a production pipeline, that’s someone else’s job ;-)

        • @sramder@lemmy.world
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          2 months ago

          For sure. Especially if you’re ever planning to work at a smaller company, have any interest in showing off your own work, generally enjoy 3D… really it was a bit of a joke.

          If I knew a bit more about blender specifically I would have said something like, “Good news! With the xyz fur shader even a crudely drawn grayscale map will blaj* the hell out of that shark.” ^*I also didn’t know Dutch? ;-)^