- cross-posted to:
- smugideologyman@lemmy.dbzer0.com
- cross-posted to:
- smugideologyman@lemmy.dbzer0.com
[a character is tied to a wall above flames, with weird twirly smoke tentacles in the background] Being trapped in the Torment Nexus is NOT fun
[a character gives a press conference at a lectern] We’ve listened to user feedback, Torment Nexus 2 will have microtransactions and will be a monthly subscription
https://thebad.website/comic/we_are_deeply_committed_to_listening_to_our_customers_feedback


The whole joke of the meme was that the customers clearly want one thing, but the torment nexus company doesn’t implement user feedback while claiming to listen to it, implying they aren’t listening to user feedback but do what they want.
I insinuated that they are listening but are purposely implementing the opposite of what the users want.
One thing that really doesn’t factor into the joke of the meme or my response to it at all was whether the user of the torment nexus has the option to just quit using the torment nexus or not. It really has nothing to do with the joke or my response.
The thing is in most cases they aren’t doing the opposite of what users want. A disappointing high number of users are perfectly fine with subscriptions and microtransactions. The most popular games are all riddled with that shit.
I’m not sure if “being fine” and “falling into the trap” is the same thing.
Compare e.g. sticker price vs micro transactions. Selling a game on Android for €5 is really hard. Most people won’t accept spending that much money on a game from the app store (even though €5 is ridiculously low for a game in any other context).
But when in-game, the games use huge amounts of psychological tricks to get you to pay more, and people fall prey to that.
I don’t think it’s much of a concious choice for most people, tbh.