I’m amazed alright. This is like the sloppiest of slop. There’s absolutely nothing happening in this so called “game”. They’re in a rush, but there are no enemies, guns just randomly go off, and they take a completely nonsensical path.

Very cool! soypoint-1 soypoint-2

  • larrikin99 [none/use name]@hexbear.net
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    9 days ago

    when I was younger, I liked day dreaming about future videogames that had minimal programming apart from a physics simulation, like the guns didn’t have animations, or rate of fire, or damage coded in, they’re just an assembly of 3d parts reacting to springs and recoil impulses, and the red dot sight had a simulated electrical circuit where voltage from the battery made an LED glow which got ray-traced through coated optics into the scene.

    this is both the complete opposite and a higher conceptualization of that idea, since you can skip straight to the final pixels which make up the scene the player sees try to predict the most likely sequence to represent “gameplay”

    • SerLava [he/him]@hexbear.net
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      8 days ago

      This reminds me of a game idea I had as a kid. Just a cluttered 15x15 room where you brutally fight a guy 1 on 1, and everything in the room is simulated and rendered down to the most exquisite possible detail using the best available technology at the time to squeeze every physical and visual detail out of every object, with the computational sacrifice of being stuck in this tiny room.