I’m amazed alright. This is like the sloppiest of slop. There’s absolutely nothing happening in this so called “game”. They’re in a rush, but there are no enemies, guns just randomly go off, and they take a completely nonsensical path.

Very cool! soypoint-1 soypoint-2

  • SerLava [he/him]@hexbear.net
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    8 days ago

    I’m really sad that one of the easiest uses of AI is to produce shitty AI voice lines and not hire actors. Because one of the best uses of AI that I envisioned is you could make a huge RPG with beautifully human-written lines plus lots of intentional, non-ai driven programmatic word swaps when speaking to different people or in different situations. The characters could all be androids to make the awkward AI voices make sense. That would let the writers just fucking jam without being limited in any way. Basically Morrowind with full voices but bigger. And they wouldn’t have to call you Chosen One or Revan or Nerevar or Recruit or whatever dumb shit, they could just say the name you picked for yourself.

    Like it could actually have a use if it wasn’t a tool of utter destruction

    • doublepepperoni [none/use name]@hexbear.net
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      8 days ago

      Couldn’t you just train bespoke AI voice models for your game based on performances of actors you hired and compensate them accordingly?

      I think the main issue with integrating any of this generation shit into games is that even if it can be run locally it takes about as much horse power to run as an entire game. Of course, the tech bros advocating for this shit don’t care because they’re also big proponents of The Cloud™

      • SerLava [he/him]@hexbear.net
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        8 days ago

        That kind of thing does sort of exist but it’s also already been used to get actors to basically lose the rights to themselves for one above average payday. hard to draw a good line in that scenario honestly

    • 7bicycles [he/him]@hexbear.net
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      8 days ago

      Because one of the best uses of AI that I envisioned is you could make a huge RPG with beautifully human-written lines

      Why would I need the 50 people of the metropolis of Gamebryonia to tell me 500 lines of meaningless flavour text instead of 50? I seriously don’t get the point.

      I’d argue the entire opposite actually, putting voice actors out of work for the slop machine is indubitably bad but at least with human written lines you could tell the voice AI to sound gruff or flirty or despaired or whatver and actually add something of meaning to the game compared to a textfield of markov chained bullshit

      • SerLava [he/him]@hexbear.net
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        3 days ago

        Why would I need the 50 people of the metropolis of Gamebryonia to tell me 500 lines of meaningless flavour text instead of 50? I seriously don’t get the point.

        What I mean is you could have writers craft very detailed branching dialogue trees for lots of characters and not worry about budget. Basically since the early 2000’s we’ve had the problem of a huge reduction in dialogue because people expect voices. You can’t even revise quests and things as easily because maybe they already recorded voice lines and you have to keep to that.