I think this amount of competition could be good if individual competitors were allowed to fail. All the parts that build vendor lock-in would need to be removed, and more things would need to be interoperable, but it could be quite good and even specialised.
Each storefront could live or die independent of each library and each game service. If one company tried to squeeze money from users, they could just take their elsewhere, without worrying about losing access to games or connections to friends.
Of course no company would create such a system voluntarily, most depend on monopolistic practices to survive. It would take monopoly busting-policy or a foss group to even begin such a thing.
I think this amount of competition could be good if individual competitors were allowed to fail. All the parts that build vendor lock-in would need to be removed, and more things would need to be interoperable, but it could be quite good and even specialised.
Each storefront could live or die independent of each library and each game service. If one company tried to squeeze money from users, they could just take their elsewhere, without worrying about losing access to games or connections to friends.
Of course no company would create such a system voluntarily, most depend on monopolistic practices to survive. It would take monopoly busting-policy or a foss group to even begin such a thing.
That would require real ownership which is unlikely to ever happen. Company failures more likely just means loss of any library from them.