Honestly I think they just have their priorities weird. Like… what value does it add that there’s a bazillion little interactable objects for every piece of silverware and trash in a room, and that they all have physics and remember their positions when I leave a room?
Don’t get me wrong, that is impressive, and has great meme potential as shown with Skyrim cheese wheels, etc, but what value does it actually add to the core gameplay? Because when the core gameplay is bland, I don’t care to collect 10,000 cheese wheels, and using Fus Ro Dah on the Jarl’s feast didn’t single-handedly make Skyrim fun. In practice, most of those objects are just inventory clutter I avoid like the plague to make sure I don’t have to sort it all later.
I really just feel like they’re struggling immensely to win a technical battle they never needed to win, and it’s causing them to be lacklustre in every other technical aspect.
I’m hoping they sell the IP to someone who competent who will realse solid games and not cashgrab, but I think I’ll be dead before that day comes. I have zero plan to buy it when it comes out despite enjoying Skyrim and Oblivion
This might upset some of you, but I picture them implementing NPCs with AI and personalities that you can actually converse with.
Todd said a few years back that they simply did not have the technology to do what they want with TES6 yet, so I’m assuming this is what he was referring to.
I have been expecting that to happen in gaming in general. I feel like the reason we aren’t seeing it right now, is because it would feel quite pointless to integrate it into a game, if it isn’t actually properly integrated.
For example, if you tell an NPC to jump off a cliff and the LLM responds with “Excellent idea!”, then well, you expect the NPC to do that thing.
Or if a dragon crashlands next to an NPC, you expect it to notice and not tell you calmly about the weather.
You need code for these things. Tons of code.
To some degree, Bethesda will have the money to do that sort of thing, especially since they’re now owned by Microsoft, which’s investors are extra horny for AI.
And they already have a reputation of jank and Todd Howard lying, so there’s perhaps less of an expectation for an NPC actually reacting to a crashlanded dragon.
But even then, this whole thing might just end up being a very expensive gimmick.
In particular, you can’t expect console players to have a keyboard for chatting. You can try to do voice control instead, but you also cannot expect players to have a (decent) microphone, or for them to be talking to their console when they want to play late in the evening.
So, you can’t really make this LLM thing part of the core gameplay. Everything will still need to be solvable without it. Which gives it very high potential to become a gimmick.
Maybe you could have pre-canned questions like we currently do and then an LLM responds, kind of keeping the context of your conversation in mind? That might still be annoying, though, when as a player, you can never be too sure, if it gave you all the relevant info, or you have to repeat the question another time.
I’m hoping we see a similar technological jump like we did with Oblivion and Skyrim instead of just a new setting, like we got with Starfield.
Honestly I think they just have their priorities weird. Like… what value does it add that there’s a bazillion little interactable objects for every piece of silverware and trash in a room, and that they all have physics and remember their positions when I leave a room?
Don’t get me wrong, that is impressive, and has great meme potential as shown with Skyrim cheese wheels, etc, but what value does it actually add to the core gameplay? Because when the core gameplay is bland, I don’t care to collect 10,000 cheese wheels, and using Fus Ro Dah on the Jarl’s feast didn’t single-handedly make Skyrim fun. In practice, most of those objects are just inventory clutter I avoid like the plague to make sure I don’t have to sort it all later.
I really just feel like they’re struggling immensely to win a technical battle they never needed to win, and it’s causing them to be lacklustre in every other technical aspect.
The creation engine is the embodiment of the sunk-cost fallacy for Bethesda.
I’m hoping they sell the IP to someone who competent who will realse solid games and not cashgrab, but I think I’ll be dead before that day comes. I have zero plan to buy it when it comes out despite enjoying Skyrim and Oblivion
It would have to have something like a VR mode.
Or the ENTIRE planet of Nirn that you can walk from one side of to the other.
This might upset some of you, but I picture them implementing NPCs with AI and personalities that you can actually converse with.
Todd said a few years back that they simply did not have the technology to do what they want with TES6 yet, so I’m assuming this is what he was referring to.
I have been expecting that to happen in gaming in general. I feel like the reason we aren’t seeing it right now, is because it would feel quite pointless to integrate it into a game, if it isn’t actually properly integrated.
For example, if you tell an NPC to jump off a cliff and the LLM responds with “Excellent idea!”, then well, you expect the NPC to do that thing.
Or if a dragon crashlands next to an NPC, you expect it to notice and not tell you calmly about the weather.
You need code for these things. Tons of code.
To some degree, Bethesda will have the money to do that sort of thing, especially since they’re now owned by Microsoft, which’s investors are extra horny for AI.
And they already have a reputation of jank and Todd Howard lying, so there’s perhaps less of an expectation for an NPC actually reacting to a crashlanded dragon.
But even then, this whole thing might just end up being a very expensive gimmick.
In particular, you can’t expect console players to have a keyboard for chatting. You can try to do voice control instead, but you also cannot expect players to have a (decent) microphone, or for them to be talking to their console when they want to play late in the evening.
So, you can’t really make this LLM thing part of the core gameplay. Everything will still need to be solvable without it. Which gives it very high potential to become a gimmick.
Maybe you could have pre-canned questions like we currently do and then an LLM responds, kind of keeping the context of your conversation in mind? That might still be annoying, though, when as a player, you can never be too sure, if it gave you all the relevant info, or you have to repeat the question another time.
If there’s a shortcut that Todd can take by not even needing to write dialog for NPCs, he’ll take it.