Being able to refight bosses is such an awesome addition to Sekiro and Lies of P, it’s surprising that there aren’t move soulslike out there that offer that. Or some sort of gauntlet, like in Hollow Knight or Khazan. Khazan even let’s you refight bosses to farm materials for your armour/weapon crafting.

Difficulty settings would also be a welcome addition to all soulslikes. Those who want them can use them, those that don’t don’t have to.

What’s another feature you’d like to see more often?

  • eezeebee@lemmy.ca
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    3 days ago

    Jumping.

    We have the technology.

    Elden Ring set the bar for every soulslike after it. Sekiro too, but it didn’t have as much of a reach.

    It’s a whole nother dimension to combat and exploration. It’s the clear evolution of the next generation of soulslikes. It’s even kind of weird to think about how popular these games are without a jump, while jumping has been in other genres for decades.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      3 days ago

      Swimming, too! Sekiro had both. Elden Ring only kept the jumping. Getting the swimming skill was mind blowing. I just assumed water would be like any other pit the whole game.

      Imagine what Liurnia would have been like if that lake had actual depth to it.

      • Skua@kbin.earth
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        3 days ago

        The flooded church district in Shadow of the Erdtree is like a miniature version of that. It catapulted me straight back to my memories of fighting the electric eel in Shadow of the Colossus, except in that you actually do have to go swimming

    • GrantUsEyes@lemmy.zip
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      3 days ago

      A dedicated jump button It’s good to have but easy to abuse. I like how it’s done in bloodborne but I agree it’s unnecesarily effortful, reserved for style points. :P