Am I just deceived? I think I might love him?

    • Suburbanl3g3nd@lemmings.world
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      2 days ago

      For me, it’s when people complain that a game/system/platform doesn’t have them. Some games and systems don’t need or want to gamify playing games and that’s okay

    • Klear@quokk.au
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      2 days ago

      They’re nothing but a skinner box that’s supposed to keep you playing games for longer. It’s the same type of instant gratification built into most mobile game, but applied to everything else.

      • howrar@lemmy.ca
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        2 days ago

        In a system where you pay once for the game, isn’t that a good thing? It lets you enjoy the game for longer instead of making you constantly buy new games, thus spending less money for the same amount of enjoyment.

        • Klear@quokk.au
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          2 days ago

          It’s meant to keep you playing after you stop enjoying said game. Besides, pay once? Shit like this is very often paired with the free-to-play and microstransactions model.

          • yermaw@sh.itjust.works
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            1 day ago

            I really dont think its that bad. I can see the argument that they should be able to be disabled for people with OCD or something. I used to feel some kind of FOMO for not 100% every game.

          • howrar@lemmy.ca
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            1 day ago

            Right, that’s a fair criticism with regards to microtransactions. I don’t know much about those kinds of games though, so I can’t really say much about it.

            My partner bought Skyrim twice (Steam and Switch) and 100%'d both, and now is going through the same process with BG3. I’m just thinking about how the achievement system is acting like a multiplier to the game’s value in this instance.