You’d think games with crafting would have solved this issue by now, but it’s still pretty much standard to let the player deal with that mess themselves. There are tons of solutions for this issue that might not be perfect, but are certainly better than making the player spend a significant chunk of playtime sorting and/or searching inventories and chests.
Copper golems are slow and only really useful early game, as they max out at 10 chests. The only genuinely useful inventory management feature they’ve added in years is the bundle, and it was locked behind niche materials until recently.
You’d think games with crafting would have solved this issue by now, but it’s still pretty much standard to let the player deal with that mess themselves. There are tons of solutions for this issue that might not be perfect, but are certainly better than making the player spend a significant chunk of playtime sorting and/or searching inventories and chests.
AE2?
they did add copper golems specifically to sort chests
Copper golems are slow and only really useful early game, as they max out at 10 chests. The only genuinely useful inventory management feature they’ve added in years is the bundle, and it was locked behind niche materials until recently.
true. though the bundle was under an experimental datapack when it was crafted with rabbit hide