I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

Is there a cool feature or mechanic you’ve seen in a game and hope to see more of?

  • TevTra@lemmy.tevtra.com
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    2 hours ago

    I really wished there are more games that implement something like the gambit system from FF12. My dream game is some monster / pet collecting and battling game plus the gambit system from FF12. now if only n*ntendo wouldn’t be such an @ss…

  • tatann@lemmy.world
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    2 hours ago

    Tanking with shields (force/kinetic shields in sci-fi games, not physical shiekds)

    I liked when games let you face-tank damage with your shield (like in Mass Effect, before Andromeda where they made shields weak af anf even removed shield gating) and not having to care for healing (unless you lose all your shields)

    I don’t know if it’s due to the souls-like trend, but it feels like game developers need to make punitive games nowadays

    • commanderschlepper@lemmy.zip
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      6 hours ago

      Dude I miss unlocking fighting game characters. Now they’re all purchaseable… Like you literally can’t just earn them from beating the arcade mode - that is if the game has an arcade mode to begin with these days

  • DamienGramatacus@lemmy.world
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    7 hours ago

    A Spider-man game with the swinging mechanics of the PS2 Spider-man 2 game. Or just a remake of that game. The new ones are fine and fun but the older game absolutely nailed the web swinging.

  • ordnance_qf_17_pounder@reddthat.com
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    4 hours ago

    Mechanics from the Mercenaries series. Destructible buildings, getting weapons and vehicles dropped to you anywhere at any time. Being able to ally with different factions. Oh, and the ability to call in airstrikes. Bunker busters, cluster bombs, artillery barrages, etc. Just Cause and Metal Gear Solid V are the closest things to that. But they just aren’t the same.

    And the ability to just fly like Superman. I’d like that in more games.

      • dil@lemmy.zip
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        9 hours ago

        I want to see more modular building for vehicles and bases and fun traversal options. So many open world walking sims, it gets old. Or fun mounts that are more than just faster walking. (Rdr horses but fantasy beasts that ride differently)

        • dil@lemmy.zip
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          9 hours ago

          No one brings planes into sht, why don’t mmos have magic planes, idk if seeing it in random anime as a kid changed my expectations but we should have ww2 magic based planes. Bothers me so much that fantasy societies are supposedly so smart, have such advanced magic, but couldn’t come up with magic cars. Like suspension, engines, etc. are just too complicated for them.

  • gustofwind@lemmy.world
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    12 hours ago

    Split screen coop/multiplayer

    Way too many games only let you do multiplayer with one player and have online only coop campaigns

    Used to be pretty standard that a guest could play with you online

  • Suck_on_my_Presence@lemmy.world
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    13 hours ago

    Arcade racers that aren’t just… Bad.

    Burnout Revenge was a beloved game of my childhood. You had bonuses from wrecking your foes, got bonuses for creating wrecks, and for near death experiences. And there was an awesome mode where you would launch your car into a scene to cause as much damage as possible.

    Midnight Club 2 where you could customize your cars and race them on fun tracks, but could also just beep around the open world.

    Maybe it’s nostalgia, but I would love a fun racing game that doesn’t have a GTA attached to it.

  • rtxn@lemmy.world
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    14 hours ago

    I want to see puzzles that are implemented using the physics engine. And I don’t mean “toss the axe in the proper arc to trigger the gate” physics. I mean “stack the bricks on one end of the seesaw to balance it long enough to make the jump to the next platform”. Or “use the blue barrels’ buoyancy to raise the platform out of the water”.

    • RollingZeppelin@piefed.ca
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      14 hours ago

      Yesss and more destruction physics. I miss watching cars crumple and get torn apart like in the burnout games. There was a really old ww2 dogfighting game where the plane wings could get sawn off and you’d see this smoking plane spiralling into the ground while the wing flew off in the opposite direction before the plane exploded on the ground.

  • slazer2au@lemmy.world
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    17 hours ago

    Nemesis system. But Wanker Warner Bros tossed a patent on it and no one else could use it.

    • Furbag@lemmy.world
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      7 hours ago

      The nemesis system patents and Namco’s loading screen mini game patent are two examples of why game mechanics and features should never be granted an exclusive patent.

      Of course Namco’s patents expired in 2015 at a time when seamless load screens had become the industry standard.

      Who knows what the gaming landscape will look like when people are finally able to get their hands on the nemesis system again?

      • Jeffool @lemmy.world
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        6 hours ago

        There’s plenty of better deep dives on YouTube, but basically it’s a system in Shadows of Mordor (and moreso in Shadows of War) that would take a random NPC you were fighting and were joined by (or almost killed,) and elevate them thematically. If one knocked you down there’s a chance they would pick up your sword and break it, smack talk you, and walk away. That guy, of his name was Doug, became Doug the Sword Breaker. Never time you saw him, he’d get a short introduction and a quip or two to remove you of who he was.

        If you died, since you were a spirit they’d just mock that they already best you before. But if you were killing them, they might get a scene where they manage to get away to amplify the story. Or maybe you’ll just kill them. It was random and happened with random NPCs, elevating them in the enemy army.

        I believe in the second one you could even mind control someone, and take out the people above them, and have a spy in the upper ranks.

        Imagine an action game with some Crusader Kings plot drama happening.

        Honestly I think there’s probably enough prior art to get away with using whatever you wanted from it. But a) I’m no lawyer and b) I’m not risking millions of dollars making a game.

      • Gonzako@lemmy.world
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        11 hours ago

        Basically a pseudo random system that’d generate orcs for you to meet-fight-recruit they’d have very fleshed out intros

  • B0NK3RS@lemmy.world
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    16 hours ago

    It didn’t really take off to begin with but dual screen support like Supreme Commander had with the real-time map overview on the 2nd monitor. It could be a skirmish map or live track map for a racing game, live scoreboard, player status or inventory system.

    • Jeffool @lemmy.world
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      6 hours ago

      there’s a grappling hook in ARC Raiders (called the snap hook) and I have one but have never bothered using it. I should change that some day.

    • SharkAttak@kbin.melroy.org
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      14 hours ago

      Palworld has craftable grapple guns that make for easier exploring… Unless you prefer your fire-breathing flying mount.

    • Domi@lemmy.secnd.me
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      3 hours ago

      That’s the thing I miss the most. We have such insanely powerful hardware now and yet we never exceeded 2009 in destruction tech.

      Teardown scratched that itch a little bit but it lacks proper building physics.

  • vortexal@sopuli.xyz
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    13 hours ago

    A mechanic to permanently gain new attacks and/or abilities by mastering equipment. I haven’t seen that many games have this mechanic and it’s mostly been adult games for some reason. I think Kingdom Hearts: Birth By Sleep is the only non-adult game I’ve seen to have this mechanic.

    I just remembered another one. The Gambits system from Final Fantasy 12. I’ve always liked this mechanic because it almost completely automates battles, allowing you to focus more on exploration and treasure hunting. I have only seen two games do this and, once again, FF12 is the only non-adult game I’ve seen with this type of mechanic.

    • edgemaster72@lemmy.world
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      10 hours ago

      Clair Obscur Expedition 33 kind of has the gaining abilities from mastering equipment thing you mentioned, it’s not really equipment in that you can’t see the items being put on, but you equip items that give abilities and after a few battles with it you master the ability and can change to another item but equip the ability through a separate resource pool.

      • vortexal@sopuli.xyz
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        10 hours ago

        That is actually part of what I meant by having permanent access to the ability. One of the games I didn’t mention in my comment does it like that, where you get the abilities by mastering equipment but then you have to use AP to actually activate it like how abilities were in Kingdom Hearts 1 and 2. I’ve actually been interested in playing Clair Obscure because I’ve heard that it’s one of the best RPGs to exist. The only problem is that, because it’s a modern game, I don’t know it it’ll run on my computer and I don’t have another way to play it.

        • pory@lemmy.world
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          9 hours ago

          You can always try it out and refund it on Steam if it doesn’t run well (or pirate it, test it, then buy it if it does). The prologue is actually one of the most hardware-taxing parts of the game, so you’ll know in about 20 minutes if your system can play it well.

          • vortexal@sopuli.xyz
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            8 hours ago

            I could do that but I might have to wait until we switch ISPs. My current internet speed is terrible and the ISPs that we’re looking into have significantly better speeds. For context, I’m currently trying to download a game from Itchio that’s only 700 MB and, on top of the fact that it keeps failing, it needs over half an hour to download for me.

            • pory@lemmy.world
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              7 hours ago

              Ah, in that case you’d definitely want to get the game via Steam or torrents. Both of those options have resumable downloads so if you’re on slow Internet it’ll just be… Slow. It won’t “fail and need to restart”. It’ll just take a day or whatever to download.

              • vortexal@sopuli.xyz
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                7 hours ago

                Yeah, I’ve downloaded games through Steam before. I actually had to switch over to the Itchio desktop app because downloads through their desktop app are more stable than their website. And yes, I know that I should probably just use their app to download games but I just hate using app stores on PC, it’s the same reason Steam isn’t my preferred source for games.

  • PonyOfWar@pawb.social
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    17 hours ago

    I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

    In case you didn’t know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.

  • Sanctus@anarchist.nexus
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    17 hours ago

    I wanna see games going wide again. Get me something like Sonic Adventure 2 Battle again where we got racing, going fast, a creature battler/care system, multiplayer. I miss when games were full of a wide variety of shit.

    • pory@lemmy.world
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      9 hours ago

      Star Garden appears to be “Kirby Air Ride with a chao garden” and a deeply Dreamcast art style. Might be worth having on your radar

      • Sanctus@anarchist.nexus
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        16 hours ago

        Oh I have, have probably like 4 years playtime in game for WoW. But it used to be common. Idk it feel like it used to be about fun and now everything takes itself too seriously.

    • missingno@fedia.io
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      15 hours ago

      Kirby Air Riders definitely feels like it keeps that spirit alive. The game could’ve just been City Trial and I would’ve paid $70 just to play City Trial, but they packed everything else in there too because they could.