A Valve artist has defended AI disclosures on storefronts like Steam, saying they only scare those with “low effort” products.

  • SorryQuick@lemmy.ca
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    7 hours ago

    True, honestly I’m no game dev, but I’d assume it would be hard to get anything “custom” for free. A lot of people don’t wanna have to spend much on a game that might just not work out. To be fair in this sotuation you could also just use free assets and replace them later. I’m just not a fan of the lemmy “black and white” AI is evil approach.

    • mnemonicmonkeys@sh.itjust.works
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      6 hours ago

      I’m just not a fan of the lemmy “black and white” AI is evil approach.

      Don’t get me wrong, there’s some spaces for AI (LLM’s), but they are significantly more limited than what people are led to believe.

      For example, Tom Scott made a video where he fed in a list of his previous video titles into ChatGPT and asked it to generate >100 new video titles. While a lot of them contained halucinated facts that obviously wouldn’t work, he ended up with about 10 that could have been interesting videos had he decided to make them, and others led him to do research that gave him more ideas for videos. But it only kickstarted the creatice process.

      Another example is modding, particularly Skyrim. Over the past couple of years there’s been a number of dialogue expansion mods coming out to add depths to characters with their original voices without janky voice splicing. While some people like to bemoan the use of AI in these cases and argue that people should use real voice actors, they are conveniently ignoring that very were very few mods filling this niche before ElevenLabs and the ones that did redo voices tended to be controversial (like Serana Dialogue Addon). But much of this problem is driven by the fact that modding is (supposed to be) free and most decent voice actors want to be paid for their work.

      But in terms of commercial ventures, there’s little reason why AI should be involved. AI actively makes coding harder due to errors. You don’t need AI generated placeholder assets, as traditionally you would use boxes and things poorly drawn in MS Paint. Hell, it’s better to use crappy placeholder assets because that forces the dev to make the gameplay actually fun, since the assets aren’t skewing the playtesters’ opinions to be better than they should. And we had decent search for awhile, AI didn’t make it significantly better than it was 5 years ago.

      And with regards to not being willing to spend money, there’s the old saying of “you have to spend money to make money”. It’s an investment, and if you’re not willing to invest, you don’t deserve to make money off the venture. Same philosophy of how employers that are unwilling to pay their employees a living wage should go out of business

      • SorryQuick@lemmy.ca
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        29 minutes ago

        I agree with not wanting AI in your microwave or your file manager, but it seems the vast majority around here oppose any use of AI entirely. There are soooooo many uses that are legitimate and say what you want but they aren’t going away once the ai bubble pops.

        Even as a dev, AI has tons of uses besides using it to code. I constantly use it to discuss algorithmic options for some pieces of the code. In the end it’s not coding it for me, but giving me ideas I wouldn’t have had without it. It can also explain a variety of things in a simplified way. I’ve used it for purchase recomendations (comparing product specs). In the end, as long as you don’t treat it like it’s always right and verify the information before acting on it, it’s a huge time saver accross many fields.

        There were a couple “ai memes” that got downvoted on here. If the entire meme is ai, sure, but what’s wrong with using an ai image to illustrate your joke? As long as you don’t try to pass something as a fact, it’s just a joke, why does it matter if they used ai instead of a shitty photoshop?