• watson@lemmy.world
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    1 day ago

    Not only have I been gaming for 40+ years, I’ve written a bunch of games. I’ve never heard this term.

    But I’ll take your word for it ;)

    • AbsolutelyNotAVelociraptor@sh.itjust.works
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      1 day ago

      Been hearing this term for a long while. It’s specially prevalent in games where there’s a strong competitive scene or in games where you can practice min-maxxing. You won’t use the term (normally) in a game like The Sims or any other game where there is no “goal” to achieve; but if there is a goal (even just a boss fight) and there are multiple alternatives to tackle it, you will hear the term eventually.

      • watson@lemmy.world
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        1 day ago

        Maybe that’s why I haven’t heard it… I do my best to avoid multiplayer games. Is it something one would only see/hear in multiplayer games? My interest is in the origin of the term.

    • remon@ani.social
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      1 day ago

      I remember it from early StarCraft, where balance patches would often “shift the meta” making some build and strategies so good (or bad) that you basically had to use them (or couldn’t use them) if you wanted to be competitive.

      • watson@lemmy.world
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        1 day ago

        So, it was actually in the game? The term “Meta” in this context?

        I’m curious about the origin of the term, so if it came from star craft, that would be the answer I’m looking for.

        • remon@ani.social
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          1 day ago

          So, it was actually in the game? The term “Meta” in this context?

          It’s more like knowing that “people online will do that, so I have to do this”. The mind game between the players. But I think you already got some better answers.

          I don’t think it originated from StarCraft, that’s just where I recall first hearing it.