I despise the meta fps guns and players. The tryhards bouncing and sliding everywhere with the same guns padding their stats but not really spending any effort on the objective other than finding a spot to raise their KDR by killing players actually attempting to work the objective. Also, they don’t do revives even if medics, they just use the healing for themselves to not die.
Tangentially, fuck devs that stack kits like this. If you make a game with 40 guns and variants, why the fuck make it so that only 4 get used because of some OP factor? Surely a rebalance would help. These kits and tryhards can really mess up enjoying a game and wanting to try different setups.
This shit is why I think ANY movement tech should require some skill and effort put into it to be utilized effectively (like in Titanfall 2), and that ANY type of stim shot should not be too fast. It should put your gun away with NO recourse, AND take a bit to inject, AND not heal super fast. Like, every time I shoot someone in the back in ANY modern FPS game, the piece of shit doesn’t turn around and shoot me, or even 180 dropshots me like I was used to back in the BO2 days. No, they always run/slide away like a little bitch before taking their super fent/morphine/whatever fuck-ass instant healing item they have, AND THEN turn around to shoot. Like, yeah, I get wanting to recover health before shooting back, but uh… either of those things should NOT be a get-out-of-jail-free-card. The mf WAS in a bad position AND should be punished for it.
Ah, if only. The game I’m in the lol-180 kills still happen, you die after taking cover because lag, and if you have a good connection it favors the lagger because the game stacks their shots into a burst that you have no hope of surviving. The rest, all true.
I despise the meta fps guns and players. The tryhards bouncing and sliding everywhere with the same guns padding their stats but not really spending any effort on the objective other than finding a spot to raise their KDR by killing players actually attempting to work the objective. Also, they don’t do revives even if medics, they just use the healing for themselves to not die.
Tangentially, fuck devs that stack kits like this. If you make a game with 40 guns and variants, why the fuck make it so that only 4 get used because of some OP factor? Surely a rebalance would help. These kits and tryhards can really mess up enjoying a game and wanting to try different setups.
This shit is why I think ANY movement tech should require some skill and effort put into it to be utilized effectively (like in Titanfall 2), and that ANY type of stim shot should not be too fast. It should put your gun away with NO recourse, AND take a bit to inject, AND not heal super fast. Like, every time I shoot someone in the back in ANY modern FPS game, the piece of shit doesn’t turn around and shoot me, or even 180 dropshots me like I was used to back in the BO2 days. No, they always run/slide away like a little bitch before taking their super fent/morphine/whatever fuck-ass instant healing item they have, AND THEN turn around to shoot. Like, yeah, I get wanting to recover health before shooting back, but uh… either of those things should NOT be a get-out-of-jail-free-card. The mf WAS in a bad position AND should be punished for it.
Ah, if only. The game I’m in the lol-180 kills still happen, you die after taking cover because lag, and if you have a good connection it favors the lagger because the game stacks their shots into a burst that you have no hope of surviving. The rest, all true.