• phillaholic@lemm.ee
    link
    fedilink
    English
    arrow-up
    33
    arrow-down
    4
    ·
    1 year ago

    Sony buys up studios for their talent not their IP. Bungie/Destiny is the only exception. They have a strong history of empowering their developers to release better games than they did before.

    Microsoft is the opposite. They buy up studios / IPs and run them into the ground.

    • RolyRamen@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      1 year ago

      Can’t agree more. I don’t think there’s a studio under MS that’s done better under their leadership/portfolio than they’d done prior to their acquisition. The studios created to shepherd Xbox franchises that original studios move on from generally have never matched the highs previously seen either.

      I also don’t appreciate them hoovering up franchises, via acquisitions whilst failing to develop much new that’s if any note. All it does is condemn a growing back catalogue to mediocrity or have them disappear into the vault.

      Sony aren’t perfect but their studios tend to produce top tier games that look and feel like they’re a tier above most, making the most of their “exclusivity”. Most (all?) their major releases are their own franchises developed in house too, and it feels like there’s a steadier turn out of new, quality IP to boot.

    • RGB3x3@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      8
      ·
      1 year ago

      Tomato/Tomato. They get the IP and keep them exclusive. Sony shouldn’t get a pass just because their games are better.

      The “exclusives-game” these companies play is bad for the consumer and Sony plays it just as hard as anyone else.

      • phillaholic@lemm.ee
        link
        fedilink
        English
        arrow-up
        11
        arrow-down
        2
        ·
        1 year ago

        Sony makes them. Microsoft buys them. Two very different things. Quality is a separate issue, but related In that Microsoft apparently has a hundred billion dollars to spend but can’t make a great game by themselves in the last two decades. They have no taste for it. I hope they prove me wrong. I don’t want to see them become a monopoly of mediocre games that we have to subscribe for. I also don’t want to see Sony without competition.

    • Dudewitbow@lemmy.ml
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      3
      ·
      edit-2
      1 year ago

      I mean Sonys last purchase was Firewalk Studios, who was working on a game that hasnt been publically shown(however, sony was given a preview of it privately) and they havent released a game yet, so they technically bought out an IP unless you claim they already hit the reset on whatever project they kept under the sheets.

      • phillaholic@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Borderline I’d say, but if it’s not public Sony is buying based on devs / potential, not existing sales or hype, and at that point they are bankrolling a new IP and assuming all those associated risks.

      • echo64@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        1 year ago

        Eh no, you can’t really level the idea of buying out an ip that only exists behind closed doors.

        • Dudewitbow@lemmy.ml
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          1 year ago

          It does if they decide to remove the windows conpatibility that was announced beforehand. So far they havent, but if they did, it would be treated the same.