My son still needs to figure out how to drive straight lol but he’s rocking it at Paper Mario TTYD.
God bless the reverse engineers and emulator developers.
The dolphin team is unironically a group of some of the best software engineers I can think of, solving problems outside the scope of basically any standard industry practice for free and getting results
The RPCS3 team who figured out how to emulate the wacky core design of the PS3 are truly mentally unwell and I hope they never get better because the world needs more people like them.
It is truly a marvel and it can run even on CPUs with less cores than it had.
The blog post they did showing how they do a sort of regression testing is still some of the coolest devops I’ve seen.
Check the FifoCI stuff here.
Switch games look and run better on PC too.
Very true, Sword and Shield at 60fps is vastly superior to the 20-30 fps you get on Switch.
Not to mention that 60 FPS is at 4K.
Just as Nintendo nintended.
They Nintend to do what Nintendon’t.
Just like the Genesis! https://youtu.be/k7nsBoqJ6s8?si=ruRS7xOdq_05RuYc
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This is top tier parenting
I don’t agree. Graphics on older consoles was designed to look good on CRT displays and can look really bad on newer ones. At best this is negligence.
Most emulators have video rendering filters for this kind of concern; they have for a long time. SNES9X from more than a decade ago already implemented.
This is GameCube on Dolphin which re renders the whole game is 4K. No pixels visible.
Your MacBook display isn’t 4k, buddy.
Aspect ratio is off (3024x1964 MBP vs 3840x2160 UHD) but it’s not exactly a low resolution display.
SNES9X from more than a decade ago
This emulator came out 26 years ago and IIRC, it had filters by the very early 2000s at the latest.
That is indeed more than a decade ago
This is running Dolphin which can render 3D graphics at higher resolution. Then you can apply high res gesture packs. It ends up turning the game into a next gen game. That only really works with 3D games. snes and other 8-16 bit consoles still benefit from a CRT.
honestly I’m just glad you brought gaming to the Mac
Ha!
I’m surprised to see this so downvoted in this community. Maybe people missed the sarcasm in that last bit, lol
Considering some of the absolutely braindead honest takes on the Internet, it’s hard to tell if it’s sarcasm.
you are aware that the gamecube was one of the consoles with digital output right?
unlike its sucessor wii which only used analog output, the gamecube was capable of outputting to modern tvs due to having the digital output.
Yeah, I remember the GameCube digital output sucking and going back to using the composite av cable, hence the post.
Get out of here with the “are you aware” poindexter bs
which doesnt apply to all games on said device. an example is that viewers vastly prefer the cleaner footage that comes off of streams generated by dolphin using slippi over wathing the native crt footage. unlike a single individual (yourself) generalizong the preference, this is a real life scenario with thousands of viewers on the same content, many of which is also very used to the crt as many are also players.
coming from a person who lugged a crt just for melee in college for years.
deleted by creator
Ah, Harry Picard and the revenge of the king. Big fan of that movie.
“Now that we’ve taken the picture for your Internet points dad, can I back to playing on the PlayStation now?”
Haha not really. He actually switched to Mario party. He’s also really into Paper Mario TTYD.
Yo, that laptop looks like it might be suffocating? We just gonna ignore that? Lol
It was. I added a book under.
😅
Genuine question because I like retro games, what is the point of 4k here? It’s blocky pixelated Mario kart, is there mods to update textures or something?
It just looks clean. Lowpoly games benefit from running at high resolutions to a surprising degree. The better the art, the more it benefits from being shown with as little obfuscation as possible. There are texture packs and shaders available for popular old games, but even without them, it’s often worth it to ramp up the resolution, even far beyond 4K. I’ve played some old games at ridiculous resolutions like 5k or more, eliminating even a hint of jagged edges. You can then add a touch of retro flair through scanline and bloom shaders.
Regardless of texture packs and such: you’ll need at least 4k to emulate the look of a CRT screen on a modern flat panel. More than 60Hz as well if you’re going for accuracy. Sure, the old pictures may only have been 576 lines, but the textures and visual effects were designed to take into account the light bleeding, phosphor face, and unintentional colour mixing that CRT TVs would add. A mere 1080p display can’t accurately display the more delicate effects of the image without also making the image blurrier than it would’ve been in real life.
With the right filters/upscalers, you can get pretty close to the practical visual designs that games were designed for, though more pixels may be even better. Some filters just add a few black bars over the screen and call them scanlines (which suck, obviously) but others do a pretty good job at emulating various TV models of the late 90s to early 00s. In many games, weird, pixelated graphics suddenly become smooth and shockingly sharp.
It’s also quite interesting to watch old shows and videos through those filters, especially the ones transferred from tape.
If you’re going for a more digital take, you can always use the 4k screen as a digital pixel grid and apply 4k rendering and all kinds of texture patches to emulators. When I play PS2 games, I bump the internal render resolution, which makes some games look much better than they ever did on real hardware.
All 100% true, this is with HD textures so the game looks like a next gen game.
If you play these old games in fullhd etc, it actually feels like the game you remember. If you play it in original resolution it’s nothing like that.
Agreed. That plus the fact that SD on an HD screen looks even worse. HD texture and up scaling really breathes a new life into the games.
It’s also because it’s missing that pattern CRT screens gave to old games
Modern LCD’s don’t have a pattern like CRT
I think their is an option for a simulated CRT pattern in some emulators but I’m not familiar with it
As others have mentioned, there are two schools of thought.
Crisp 4K rendering, no jagged lines, higher details added in textures, etc
Or emulating the look of a CRT by using high density displays to create the same look.
https://youtu.be/-B5ebucZ69s?si=0lDLAWdMlN77VQen goes into it a bit. This shows off a device for actual consoles. But the same principal applies when doing it in software for emulators.
I’m a bit in both worlds. I think that the split is at HD games. Up to SNES a CRT really makes things look as they were designed, but once you reach 3D games the low rez really feels like a limitation game designers had to deal with.
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The textures themselves remain at their original resolution. But anything that was 3d rendered in the original console (like the karts and characters in Mario kart) will now have crisp lines. Additionally many emulators will support some form of texture scaling to make the original low texture stuff look marginally better. On a system like N64 it’s a toss up on looking significantly better. But on a PS3 emulator for example, since many environments are rendered in 3d, it’s a considerable improvement
Yea. There are Hd textures made by fans. And the 3D is generated in 4K. No pixels in sight!!!
Yeah there’s usually hidef textures you can download or even just decent up scaling options
More info here for Mario Kart Double Dash. Including a demo video.
Yeah “4k” monitor maybe but it looks worse than my old CRT
It looks absolutely stunning in 4K no pixels in sight with HD texture packs and 4K 3D renders. Now for older gen’s like SNES your CRT is a definite win.
Apple doesn’t even make a 4k macbook…
There’s a 4K tv right above. We actually connected the computer to it not long after the photo.
Things still look better at 4k displayed on a 1440p screen than they do at native 1440p. If you have the power excess, why not?
I have a 2TB ssd on my PC that is almost full with all kinds of retro games. All the way up to the PS3. It’s crazy how good these games look on my 4k monitor compared to those tube TV’s I played those games on back in the day. Lol
It’s amazing! GameCube with Hd textures looks like next gen I love it!
And old games are actually a lot more fun than a lot of the new ones. I haven’t played a new title for a long time. Still going through my retro collection. 😁
The only thing is some old gave have very wonky camera movements and controls especially for first person like 007. Some have custom controls hacks too.
Oh man, 007 is the shit
btw the PS5 controller works flawlessly on the Nintendo Switch.
I see you Apple Playcube and raise you my Google PlayBox
An then there’s my Apple iDSphone
I have a foldable phone (Samsung Z Fold 3), which unironically works out perfectly for DS and 2DS games. The only thing missing is the 3D.
Doug Bowser wants to know your location
I’m at Peach Beach!
Another castle.
I played through several GameCube titles using the original Wii along with the Wii2HDMI dongle. I thought the games still looked great even on HD televisions. Burnout 2 is still awesome.
Adding to this you can use Playstation and other controllers with Nintendont. Pretty useful if you have a Wii and want to play GameCube games but don’t have the controllers.
Yep. And actually the DualShock 4 controller can send motion data so you could use it as a very wonky looking Wii controller. I tried it briefly on MarioKart Wii.
Whoa that’s nifty might have to try it