Simulation theory is more or less a kind of modern creation myth, and creation myths are based around its societies current level of understanding of the world. In ancient times people explained the worlds actions and existence through gods and imaginative myths. When the scientific revolution happened people explained the universe in terms of immutable laws and cosmic logic. Now we are in the computational revolution, thus some people explain the worlds existence through computers. All untestable and unfalsifiable explanations for the nature of reality are as good as any other, so pick your poison and enjoy!
You cannot disprove this hypothesis and it’s cool. Quite literally nothing can support it - if we live in a simulation, every part of the universe makes sense for us because we have no reference frame for “real” physics.
It’s just something fun to think about but ultimately it doesn’t matter, you have no way to find out.
Because everything can be expressed mathematically.
Doesn’t sound any more ridiculous than any of the other ideas.
- The render distance (observable universe)
- The pixel size (Planck units)
- And the update rate (‘speed of light’ = speed of information being updated)
Calling Planck units “pixels” is extremely reductive. This is just naively applying video game concepts to physics with a poor understanding of both.
I took an entire graduate course in QM and a quantized Universe does, in fact, seem pixelated. That’s exactly how I explain it to people. There’s simply a finite level to how closely you can zoom in. Space, time, and energy are all quantized, and maybe even gravity though we haven’t figured that one out yet.
A finite level to how close you can zoom in is very different from pixels. Pixels (or voxels in this case) are indivisible elements of a larger whole that exist along an evenly spaced grid. The universe doesn’t have a Cartesian coordinate system measured in Planck lengths
Pixels (or voxels in this case) are indivisible elements of a larger whole that exist along an evenly spaced grid.
That’s exactly what a Planck unit of spacetime is. And yes, the Universe–like a screen–is divided into an evenly-spaced grid any time you choose a coordinate system.
I took an entire graduate course in QM and a quantized Universe does, in fact, seem pixelated. That’s exactly how I explain it to people. There’s simply a finite level to how closely you can zoom in.
isn’t the most recent explanation on planck’s length saying that we simply can’t observe further down, but it is hypothesised that smaller lengths actually exist?
Just searched a bit, looking into how the length came to be and found this from wikipedia. https://simple.m.wikipedia.org/wiki/Planck_length “The Planck length does not have any precise physical significance, and it is a common misconception that it is the inherent pixel size of the universe.” What I found elsewhere was that it’s the only length one can get out of the universal constans of G, c and h. So as far as I know with my limited know how is that the planck length is useful or more convenient than other lengths in quantum physics.
If you have the fundamental belief that if we know every single possible detail down to the atom, that we can predict what will happen every time, then you believe that free will does not exist. If you think of it that way, and think everything is calculated, then it could be theoretically be possible for some kind of super computer to generate everything since it knows all the information and can calculate what will happen next.
I also think that free will may not exist, but I’m not sure why. Either everything can be calculated in advance as you say, or everything is fundamentally random because quantum mechanics. But maybe there’s something at the edge where neither of these explanations are correct? What happens there?
For a slightly different take, a simulation and reality are not that fundamentally different given how both are perceived by senses in a similar way. Like how a VR headset uses the same sense that you use to see real objects.
They start to diverge in a way when you start encountering edge phenomenon that are beyond the scope of the simulation, like how a game would glitch. So far, however much we zoom in or zoom out, reality works consistently. So it is less likely that we’re in a simulation.
It depends how you define reality working consistently. Dark matter was first theorized by observing how galaxies and star clusters etc don’t seem to have enough mass to produce the gravitational footprint that holds them together. So dark matter was theorized to account for it. Invisible, intangible matter that only interacts with “normal” matter through gravity. Kinda strange 🤔
I mean we knew that gravity as we understood in terms of GR is not a full picture. As people figured out that the expansion of the universe was accelerating, which would be impossible if gravity was simply attractive. So I don’t think of dark matter as a glitch. It’s more like a placeholder we don’t understand yet.
Something that seems like a glitch to me is speed of light being a hard limit, but when you really dig into it you realize that certain limits determine the nature of the reality and they need to have some fixed value like the speed of light went Planck’s constant.
YOU HAVE REACHED THE END OF FREE PREVIEW OF “THE LIFE”. To continue using this entertainment, please deposit 650 kvazons to your blardg.
Damn I spent my last kvazon at the pizzeria do yall take credit?
Yes, but you’ll regret it later, in about 20 years.
Every time I need to cross a seemingly empty street, suddenly cars appear. I can’t help but imagine it’s a render distance issue.
I don’t see any reason to think I’m not in a simulation, except that it’s just a silly ancient fable, created by the simulation. but none of that affects the “realities” of life and love all the rest of it.