• Nikls94@lemmy.world
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    14 days ago

    I’ve just read it quick.

    This brings so many new things that this could have been a standalone game, but they decided to make it a DLC. Now everyone is upset that it’s an expensive DLC.

    It’s like a $60 Mario Kart shipping with 16 race tracks and then they sell 16 new race tracks for $30 instead of releasing a new game on the same console with only the new courses.

    • Dark Arc@social.packetloss.gg
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      13 days ago

      Gamers do this stuff – what feels like – all the time now. I don’t get the DLC hate. Not every instance of “give me more” needs to be an entirely new full price game.

    • Mora@pawb.social
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      13 days ago

      It’s like a $60 Mario Kart shipping with 16 race tracks and then they sell 16 new race tracks for $30 instead of releasing a new game on the same console with only the new courses.

      These courses have a lower quality than the base game tracks, I think most of them were just straight up ported from the Mario kart mobile game.

  • NoForwardslashS@sopuli.xyz
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    13 days ago

    Spanel revealed that the Czech studio has received less than 10 cents for each hour of live online gaming DayZ has tracked since the game went live over a decade ago

    This is some business analytics bullshit metric.

    Over 10 years? That’s not bad. I have 1000 hours in some games and even if I knew that up front, I probably wouldn’t pay $100 for them still.

    Conversely, I have 3 hours in DayZ standalone and I bought it on release (though I had thousands in DayZ mod).