I’ve just read it quick.
This brings so many new things that this could have been a standalone game, but they decided to make it a DLC. Now everyone is upset that it’s an expensive DLC.
It’s like a $60 Mario Kart shipping with 16 race tracks and then they sell 16 new race tracks for $30 instead of releasing a new game on the same console with only the new courses.
Gamers do this stuff – what feels like – all the time now. I don’t get the DLC hate. Not every instance of “give me more” needs to be an entirely new full price game.
It’s like a $60 Mario Kart shipping with 16 race tracks and then they sell 16 new race tracks for $30 instead of releasing a new game on the same console with only the new courses.
These courses have a lower quality than the base game tracks, I think most of them were just straight up ported from the Mario kart mobile game.
Spanel revealed that the Czech studio has received less than 10 cents for each hour of live online gaming DayZ has tracked since the game went live over a decade ago
This is some business analytics bullshit metric.
Over 10 years? That’s not bad. I have 1000 hours in some games and even if I knew that up front, I probably wouldn’t pay $100 for them still.
Conversely, I have 3 hours in DayZ standalone and I bought it on release (though I had thousands in DayZ mod).
That buggy trash is still alive?