• slimerancher@lemmy.world
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    4 days ago

    As a dev (but not a game dev), this can be either good or bad, depending on how the team is grouped, and what their development flow is.

    Half new devs means, half of them are veterans, which would also include team leads and the managers, who will plan, review and test whatever those devs are doing, so if their workflow is solid, other than some slowdown in development speed, it shouldn’t cause much issue.

    • cogman@lemmy.world
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      4 days ago

      Depends entirely on who the veterans are. If the majority of the veterans have only a year under their belt, this can be disastrous.

      • slimerancher@lemmy.world
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        4 days ago

        Hehe, a very valid point, but I am assuming they won’t give their most hyped game to such a new team.

        But then again, it’s a Ubisoft AAA game, so even with all experienced devs, I don’t have very high hopes for it. They make great smaller games (Rayman, PoP: The Lost Crown etc) but then they decide not to make any sequels.

  • Linktank@lemmy.today
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    4 days ago

    I mean of course they are. Giant corporations treat employees like a disposable commodity. Enjoy your first and last shot at the big time boys!

    Then, hopefully, move on to making actually good indie titles with your own or at least a smaller studio.

    EA, Ubisoft, Blizzard, they don’t care about making good games. They care about separating gamers from their money, as efficiently as possible.

    • Knuk@lemmy.world
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      4 days ago

      I worked at Ubisoft for a while, they were the only place that would hire me out of school. They basically never have layoffs, but the pay is lower than most of the competitors. As a worker, it was a great place if you wanted a stable income, vs having more fun working at an indie studio but losing your job is anything goes wrong.

      • criticalinvite@lemmy.world
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        3 days ago

        Interesting, I don’t remember it being talked about for any other game before it was used as an attack on this one. My read from the industry is that it’s a meat grinder, so I would have assumed that most people working on any project are at least new to the company. Plus the big hiring drive that everyone went on during COVID must have brought in lots of inexperienced game Devs to all games?