Good simple introduction to an early computer simulation showing complex emergent behaviour from simple rules.
You must log in or # to comment.
For people like me wondering what a “boid” is:
The name “boid” corresponds to a shortened version of “bird-oid object”, which refers to a bird-like object.
https://en.m.wikipedia.org/wiki/Boids
I suppose you could also imagine it as a way to say “bird” with an accent?
Now onto the video.
The site linked in the video description is worth taking a look at for the rules of Boids by its original creator, Craig Reynolds, as well as for if you want more Boids or flocking in general.
That site is cool, thanks!
Also this real-world example: