Forge your own empire in this D&D game - the first to feature a computer Dungeon Master who mediates all elements of the gameplay.
- Begin as leader of a kingdom - then build an empire by creating alliances and defeating enemy kingdoms.
- D&D gaming first: a computer Dungeon Master mediates all elements of gameplay!
- Face up to four opponents chosen from among 20 computer-controlled adversaries.
- Interact with all the major D&D races, including humans, elves, orcs, dwarves, humanoids, and the undead.
- Command dozens of troop types. Deploy special forces. Send heroes on quests and build different types of structures and fortifications.
- Extensive character interaction, utilizing AI and Neural Network technology, provides for diplomatic tactics.
- Real-time combat occurs on a tactical screen with an overhead view.
Sounds like an early version of the Heroes of Might and Magic series or Master of Magic (1994).
I loved this game back in the 90s…
… But I’m not sure if it aged well for anyone without nostalgia for it.
The combat has two options, but they aren’t balanced with each other: real time or automatic/calculated, but 8-directional movement with a tiny FOV with absurdly fast hero characters on massive maps don’t play well. Yet, depending on the matchup/combat system choice, you can have 1 hero defeat thousands of troops, or thousands of troops die to 20 archers in a tiny castle that was built between the end of your turn and the start of combat. It’s a bit silly, and very exploitable.
Also, it can drag on for a long time after it’s patently obvious who’s going to win.
The level up system is pretty cool, though, both in individual matches and with your commander. And the story/challenge missions can be proper hard, for those looking for a challenge.
Definitely sounds niche but I imagine there are some people who’d absolutely love that challenge