• stupidcasey@lemmy.world
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    23 minutes ago

    It amazes me that one person can crash seven of the world’s biggest software distribution centers at once

    • dogs0n@sh.itjust.works
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      3 hours ago

      Maybe soo many people using their data at once? Seems crazy though, likely just people who are trying to load steam store, etc through their phone on data and it doesn’t load, so they blame their data connection wrongly

  • Cornpop@lemmy.world
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    8 hours ago

    I mean good for them but hollow night was mid af for me, I don’t get the hype

    • BanMe@lemmy.world
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      5 hours ago

      About a year ago, we started seeing that “this app is depreciating” warning and sure enough, snatched up. But it does still work for now.

  • LaMouette@jlai.lu
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    21 hours ago

    I have missed the turn where lycamobile became a gaming platform 🤔

  • RedSnt 👓♂️🖥️@feddit.dk
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    1 day ago

    Another win for GOG? DRM free and their servers didn’t crash.
    Although it is sad to see that people don’t buy enough from GOG for them to crash… I guess people like their DRM.

    • Ulrich@feddit.org
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      1 day ago

      it is sad to see that people don’t buy enough from GOG for them to crash.

      1. Several people reported problems with GOG, it’s just not listed in OP for some reason.
      2. Every platform scales their servers to their userbase so even if GOG had a dozen users they could still crash the servers by all downloading at the same time.
      • boonhet@sopuli.xyz
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        20 hours ago

        Every platform scales their servers to their userbase so even if GOG had a dozen users they could still crash the servers by all downloading at the same time.

        I mean if they had a dozen users, it’d likely be because they’re just starting out, in which case they’d likely anticipate growth and have enough resources for a few thousand users. Nobody wants to botch the launch of a new platform.

        • Ulrich@feddit.org
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          14 hours ago

          Everyone anticipates their user growth. Sometimes anomalies like this one exceed their anticipations. (Clearly)

    • frank@sopuli.xyz
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      1 day ago

      I like GOG. It is a bit painful for a game I will sink 1000+ hours into (I hope, anyway) with randomizers and Archipelago runs, switching between modded/unmodded versions on the steam deck, for instance.

      For Hollow Knight and Silksong, I can just save and launch the suite of non DRM files outside of Steam (and I do anyway), so I don’t see what GOG had over Steam for Silksong (other than the store not dying).

      That said, any game with DRM I buy from GOG instead

    • Something Burger 🍔@jlai.lu
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      1 day ago

      Pros of GOG: ability to download an installer

      Cons of GOG: no features, very few games

      Pros of Steam: everything

      Cons of Steam: making backups of your games is marginally harder than on GOG

      I wonder why more people don’t fall for the GOG meme. Truly a mystery.

      • moopet@sh.itjust.works
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        19 hours ago

        What do you mean by “no features”? I use GOG to buy games, that’s it. What other features does a game shop need? Serious question.

        • tempest@lemmy.ca
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          4 hours ago

          I’m not sure about the others but for me it’s proton integration.

          As a Linux gamer it makes a hell of a difference.

        • Something Burger 🍔@jlai.lu
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          19 hours ago

          None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play…

          • moopet@sh.itjust.works
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            19 hours ago

            I never really considered cloud saves. That’s an excellent point.

            GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy).

            To be fair I have no idea what Workshop, Input or Remote Play are, so I’ll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.

            • Something Burger 🍔@jlai.lu
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              18 hours ago

              Workshop is a built-in mod store. Input is controller remapping and emulation (typically used to play older games that don’t support modern controllers, or controllers at all). Remote is exactly what it sounds like (run a game on your powerful PC and stream it to your old laptop or phone).

              Those things are the responsibility of the client software, but on all stores except GOG, the client software is also the store client. You can’t (normally) run games without the client. GOG has a client (Galaxy) but it’s nowhere near as advanced as Steam.

      • boonhet@sopuli.xyz
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        20 hours ago

        How do you back up a game with DRM if said DRM stops working though?

        GOG guarantees this will not be an issue. Hell, there even are/were Securom games on Steam. You won’t be activating those anymore.

      • RedSnt 👓♂️🖥️@feddit.dk
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        1 day ago

        If you wanted to be tagged as a steam fanboy just say so 😅

        The only one feature GOG doesn’t have that Steam has that I can think of is the workshop, but they have all the rest like savegame cloud sync etc.

        EDIT: @sugar_in_your_tea@sh.itjust.works’s comment below points out additional missing features.

        • Tekhne@sh.itjust.works
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          5 hours ago

          Another one: steam has some sort of multiplayer integration for devs, so they don’t need to host their own servers and you don’t need to expose ports; instead you can add people using your steam friends. Found this out to my sadness when I bought risk of rain 1 on Gog and the multiplayer was completely gutted compared to my friend who bought on steam.

        • sugar_in_your_tea@sh.itjust.works
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          1 day ago

          That’s not true, here are a few more:

          • Steam Deck compatibility - not exactly fair, but it is what it is
          • Steam Input - I tend to piggy back off Steam using Heroic Launcher
          • library organisation features - I think Heroic has this now though? I use Linux, so I don’t know if galaxy has this
          • family library sharing

          That said, I think GOG is fine. But to say it has the same features as Steam is silly, I only mentioned the ones I care about, but there are plenty more.

          • Ulrich@feddit.org
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            1 day ago

            Steam Deck Linux compatibility

            This is a big one for me, honestly. I run some GOG games through Heroic but half the time they still don’t work.

            I think Heroic has this now though?

            Extremely rudimentary but yes.

            family library sharing

            Another good one. I share a massive collection with my family.

            • Gabadabs@lemmy.blahaj.zone
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              24 hours ago

              Linux compatibility is fine. You can pretty easily install gog games by logging into your gof account on lutris. It’ll let you see your whole library and install directly from it, and any games that work in proton will work just fine using proton via lutris. You can also just add your gog game as a non-steam game and run it there.

              • Ulrich@feddit.org
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                24 hours ago

                any games that work in proton will work just fine using proton via lutris.

                No they won’t.

                • Gabadabs@lemmy.blahaj.zone
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                  21 hours ago

                  You can select to run them in proton, rather than just normal wine, in lutris. I’ve been doing it to run games from gog for years with few issues, namely games that are old and have the same problems working on windows as well. So… Yes they will?

          • RedSnt 👓♂️🖥️@feddit.dk
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            1 day ago

            Thanks for the correction. I play through Heroic and haven’t really needed to use what you listed, probably why it’s a blind spot for me. But it’s also why I prefer GOG, no downsides for me.

        • Something Burger 🍔@jlai.lu
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          19 hours ago

          I’m not a Steam fanboy, I’m just sick of GOG being praised as the saviour of gaming in every video game thread on Lemmy.

      • Ulrich@feddit.org
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        1 day ago

        making backups of your games is marginally harder than on GOG

        It’s often nigh-impossible. As is rolling back to an earlier version after the devs insert microtransactions, DRM and spyware.

  • Ech@lemmy.ca
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    1 day ago

    *3 people (used to be 4). Not that that’s less impressive. It’s just worth it to be accurate.

      • Ech@lemmy.ca
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        1 day ago

        Are you suggesting that’s not part of game development?

          • Ech@lemmy.ca
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            1 day ago

            From what I hear, that applies equally to coders.

          • fmstrat@lemmy.nowsci.com
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            15 hours ago

            Disregard the down votes and comments. Your question is an honest one from anyone who hasn’t read gaming news or is a techy.

            I’m not sure why everyone responding feels the need to, you know, not just answer your question.

            In most programs, games or otherwise, there are “programmers”, often called “developers” that write code. But the overall “development” of said program is done by the whole team. So making and developing mean the same thing here.

            • Pyr@lemmy.ca
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              4 hours ago

              I do think it’s a grey area.

              Like, if one person on a three person team is exclusively doing art for the game, would they count as a developer moreso than if the two person team contracted out the artwork to separate company? Or would the other company be considered as a developer?

              • Mr_Dr_Oink@lemmy.world
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                2 hours ago

                I always thought of anyone that works on a game as a game developer. I dont thing that title isnintrinsicly linked to coders. Coders dont decide the genre or the story, or the direction or gameplay styles etc. They only write the code that makes it all work.

                I guess apply the logic somewhere else. If i say i design shoes, but all i do is pick the fabric to be used on shoes, someone else designs the shape, another person works on the comfort and another does drawings and sketches etc. Am i not a shoe designer?

                I think when a term becomes an industry like game development or footwear design or film maker or anything, it is fair to say you are that thing despite being a single cog in the machine.

                What gives the artist less value than the coder? I cant play the code. Need a character on screen and a world for them to move around in. I need story, i need objectives, i need dialogue and music and sfx etc.

              • Baguette@lemmy.blahaj.zone
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                1 day ago

                Game dev is so much more than just programming, there’s also:

                1. Music/Audio engineer.
                2. Art (character, environmental, UI)
                3. Game design/level design
                4. Writer/Storybuilder/lore writer

                Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game.

                Music and art are the first things you’d be exposed to, just by watching a trailer. It’s usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn’t fit, and likewise, you wouldn’t want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game.

                Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS.

                Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow)

                Obviously, people can work in multiple categories. I’ve done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.

                • atopi@piefed.blahaj.zone
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                  18 hours ago

                  I know that those things are extremely important

                  I thought that developing a game meant the same as coding a game

            • Something Burger 🍔@jlai.lu
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              1 day ago

              I guess the same than between shooting and making a movie. But the term game development is confusing, as it includes more than actual development.

            • stupidcasey@lemmy.world
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              20 hours ago

              Technically developing a game is the process of iterating slowly over time into a cohesive product.

              Making a game is the the construction of already known pieces.

              Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly.

              Long story short:

              Developing sounds more artsy.

              Of course cookie cutter companies know that and use it for there own purpose so I guess there’s no difference.

              • boonhet@sopuli.xyz
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                20 hours ago

                Game development as a term usually includes all the technical and creative work that goes into it, not just the actual writing code part or R&D.

    • Ech@lemmy.ca
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      1 day ago

      I’m not really sure what you think is gained by treating the hard work of talented coders as “weak” or “a side project”. Small teams dream of making something like HK. These are hall-of-fame level devs that will be remembered for ages. They deserve more respect than that.

      • jaycifer@lemmy.world
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        10 hours ago

        It’s just a meme format to say indie devs are better than corporate studios. Not the best choice for this context, I would have gone with the “who would win” meme: corporate studios with millions of dollars vs two guys with 7 years and some free time.

  • itkovian@lemmy.world
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    1 day ago

    Bought it. Found no easy mode for a dumbass like me. Refunded. Not Team Cherry’s fault. Looked like a great game, but unfortunately not for me. :(

    I really wished they added some easy mode, but it’s their decision.

    • Ech@lemmy.ca
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      1 day ago

      If you ever feel like giving it (or any other soulslike) another shot, I’d recommend putting less pressure on “beating” it or how much you’re “failing”. The joy of these games is the process, not (exclusively) the result - learning the sequences, the rhythms, and steadily getting better. That’s what these games are all about. If you’re just rushing to beat everything as fast as possible, you’re missing out.

      • itkovian@lemmy.world
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        22 hours ago

        I tried playing Hollow Knight. But I couldn’t even beat Mother Gruz, despite trying more than a few times. I gave up in the end. I understand that the problem lies with me. But, I really wanted to experience the world.

        What is the point of process, if it inevitably leads to frustration?

        • Ech@lemmy.ca
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          11 hours ago

          I can sympathize with that. I’ve put down my fair share of games when it just gets too frustrating, even games I was otherwise enjoying. I think a lot of people come at soulslikes with the wrong approach, hence the comment, but for some it just won’t click. Unfortunately not all games are for all people. We all have games like that.

    • oni ᓚᘏᗢ@lemmy.world
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      1 day ago

      do you play every game in easy mode? No judging you, just curious. I do not play every game in hardest difficulty, but I do play above normal difficulty

      • itkovian@lemmy.world
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        22 hours ago

        Yes. I don’t deal with frustration all that well. I want to experience the world and story, more than trying to master the gameplay.

        • boonhet@sopuli.xyz
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          20 hours ago

          Honestly I understand. People watch movies too, and that’s very easy mode.

          But yeah, you’ll probably want to stay away from anything labeled “soulslike” then. I haven’t played Hollow Knight, but these games are typically about perfecting your skill and tactics by dying repeatedly

      • chiliedogg@lemmy.world
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        1 day ago

        I have trouble finding time to game these days. Easy modes let me experience the games more quickly. It’s not always the “best” way to experience a game, but I don’t have more than 1 or 2 hours a week on average to play games these days.

      • timbuck2themoon@sh.itjust.works
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        1 day ago

        Im old. I play easy. I just have little time with work, family, etc. To spend yet more time gaming. I enjoy the story and get to experience it quicker than I otherwise would.

      • MrQuallzin@lemmy.world
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        1 day ago

        “Easy mode” aka “I have a full-time job and a family to take care of, I’d like to make some progress in this game with the small amount of free time I have”. Not everyone has the time to sit down for a couple hours to grind out mechanics.

        • RedSnt 👓♂️🖥️@feddit.dk
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          1 day ago

          It was a callback to how one game journalist complained about the difficulty of Cuphead making it hard for him to review. Source1, Source2.
          Not all games are catered to everyone. The fun of this game like many other hard games is dedicating the time to master them.
          For instance I still suck at Rocket League even though I’ve played it on and off for a decade.

  • Ellvix@lemmy.world
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    1 day ago

    Yep, I’m STILL waiting for Steam to start working again. Been refreshing the pages for almost 3 hours, and have gotten as far as the payment screen!

      • NoneOfUrBusiness@fedia.io
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        1 day ago

        Yeah but no regional pricing. Some places get it for as low as $8 so it’s a significant difference when you’re buying on Steam.

        • Dagnet@lemmy.world
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          14 hours ago

          Same price as steam for me so it does have regional pricing, but maybe not in every country

          Esit: downvoted for being right, guess there are some GOG haters around

  • twinnie@feddit.uk
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    1 day ago

    Is it really Silksong behind this? Though I enjoyed the first game I’ve not been desperately waiting for the sequel and I’ve never heard anyone talking about it IRL.

    • rainwall@piefed.social
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      It was the most wishlisted game on steam ever, priced at a very reasonable $20, and it released today after a 6 year wait with almost no press before the last couple of weeks. All the press it did receive was about how the devs were just having a good time, which was insanely endearing.

      It’s basically the ultimate indie darling at this point. I 100% believe it could crash all the platforms above.

    • JakenVeina@midwest.social
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      1 day ago

      Downtime across all those platforms started at pretty much exactly 10:00AM EST, which was Silksong’s release time. Not a coincidence.

  • ThisOne@lemmy.world
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    1 day ago

    Ps store let me buy it and download about 3hrs late.

    Everything else on the store seemed normal except that game.