Speaking on X/Twitter, Necro Felipe, Universo Nintendo editor-in-chief who correctly revealed information regarding Nintendo products and games in the past before the official announcements, revealed that, according to their sources, the new console will be ray tracing capable and will come with 12 GB of RAM, which is a big step up from the 4 GB of the current console, but still not on par with the current generation console from Sony and Microsoft’ flagship system, which both come with 16 GB of RAM.
Unlike what the reports stated, the console was running the demo with NVIDIA DLSS 3.1 and not the more recent 3.5.
Yeah I can run Ray tracing at 720p too.
In this case might be 480p ray tracing with DLSS upscaling to 720p and a 1 hour battery life!
This guy gets it.
Switch had 4gb ram??
It was actually originally planned for 2gb till capcom convinced nintendo to make it 4.
Still does. 4gb LPDDR4
Still does, but used to too
This thread just reminded me that the dust has probably settled on all the TOTK performance mods and now might be a good time to play it on my PC.
Don’t care about ray tracing. Give me handheld 1080p + 120hz gaming.
That’s not happening ray tracing or not
My point is that it would add much more value than ray tracing
Yes but while raytracing is (at least according to this article) somewhat realistic, 1080p 120hz is not happening on a portable console any time in the next decade. And I would argue that something actually possible would have more value than something that is not.
Buy a high end phone.
Already have one. That’s not for gaming lol