Both times I managed to equip it right before getting ambushed by a difficult boss cri

Don’t think I’ll bother with the fragile charms anymore. The busywork they punish you with for dying isn’t worth it.

  • buckykat [none/use name]@hexbear.net
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    2 months ago

    Not just “let’s waste the player’s time if they die” but “let’s make a game where the player is supposed to die a lot figuring things out then waste the player’s time when they die”

    • BeanisBrain [he/him, they/them]@hexbear.netOP
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      2 months ago

      And then when you say this some Soulslike fan will jump in and say “No, you don’t get it, that’s the point” and probably imply you suck at video games

      Literally this but replace “capitalism” with “Soulslikes”

      • Dessa [she/her]@hexbear.net
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        2 months ago

        I disagree that it wasn’t frustrating but I do appreciate that Meat Boy sticks to the philosophy of getting you back into the action as quickly as possible. The harder something is, the more important it is that the game doesn’t waste your time getting back in