Both times I managed to equip it right before getting ambushed by a difficult boss 
Don’t think I’ll bother with the fragile charms anymore. The busywork they punish you with for dying isn’t worth it.
Both times I managed to equip it right before getting ambushed by a difficult boss 
Don’t think I’ll bother with the fragile charms anymore. The busywork they punish you with for dying isn’t worth it.
Not just “let’s waste the player’s time if they die” but “let’s make a game where the player is supposed to die a lot figuring things out then waste the player’s time when they die”
And then when you say this some Soulslike fan will jump in and say “No, you don’t get it, that’s the point” and probably imply you suck at video games
Literally this but replace “capitalism” with “Soulslikes”
Imply? Soulslike fans will say it to your face, then suggest that sucking at video games also makes you a bad person.
I remember once being told on this very site that my dislike of Dark Souls was illegitimate because I didn’t spend long enough (about half an hour) playing it.
I have never played an actual FromSoft Souls game, and I never will. Their effect on every other game around is universally bad.
Super Meat Boy solved the “brutally hard but not frustrating” problem like 20 years ago
I disagree that it wasn’t frustrating but I do appreciate that Meat Boy sticks to the philosophy of getting you back into the action as quickly as possible. The harder something is, the more important it is that the game doesn’t waste your time getting back in