Both times I managed to equip it right before getting ambushed by a difficult boss cri

Don’t think I’ll bother with the fragile charms anymore. The busywork they punish you with for dying isn’t worth it.

  • purpleworm [none/use name]@hexbear.net
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    2 months ago

    So now even that is dishonest? You keep repeating that accusation, but what can you point to in order to substantiate it? I have pointed to several things while acknowledging that there is also a penalty. If the game kicked you back to a previous save on death, it would overall be less forgiving because it wouldn’t let you have several types of advances you might have made (the doors “shut,” the mini-bosses “respawn,” the items are “taken,” etc.) and the penalty usually is not that big unless you were unwisely hoarding currency to start with instead of leveling with it or something, and if it’s not enough to be spent on a level, then for your character’s progression it’s just not a huge amount or you’re already so high-level that it’s trivial regardless. This is speaking mainly of the Soulsborne games, but you can say something similar about Hollow Knight and Silksong has a hedging mechanic by letting you functionally stash currency at a small fee.

    • buckykat [none/use name]@hexbear.net
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      2 months ago

      When you save, you can’t lose anything from before the save, no matter how many times you die. With soulslike forward failing you can lose things from before your last bonfire, and the more you die the more you lose.