Both times I managed to equip it right before getting ambushed by a difficult boss 
Don’t think I’ll bother with the fragile charms anymore. The busywork they punish you with for dying isn’t worth it.
Both times I managed to equip it right before getting ambushed by a difficult boss 
Don’t think I’ll bother with the fragile charms anymore. The busywork they punish you with for dying isn’t worth it.
It’s pretty funny that you say this actually, because I’m exactly the same but with a different variation on it. I tend not to like bosses in general. They often feel like they ruin the flow of a game for me and just become this bottleneck that if I am not able to overcome it relatively quickly, just becomes a chore I have to get through in order to continue on doing what I want to do by exploring the world. Pretty much exactly as you describe above, where it’s a skill check that if I can’t pass, I am denied the approval of the game to continue playing and progressing. I understand why bosses are there, and there are some that I’ve come to enjoy fighting again after I’ve beaten them and they are no longer a barrier to me being able to able to play, but in most cases I just wish they weren’t there, or rather that they are optional instead of mandatory (as is sometimes the case). It’s not a pleasurable experience to butt your head against a wall repeatedly and told you aren’t allowed to go further because you weren’t good enough to beat this one specific thing. But I realize I’m in the minority there, that most people enjoy boss fights a lot more and even find them be the highlights of the game. So needless to say, I hear you on just plain not liking that death mechanic. I think it does just come down a lot to personal preference though, some things just click with some people and not others.
lol, uh yeah… I uh meant to say it that way as a subtle criticism of Silksong’s highly flawed economy… really, it was intentional (*winkwink*)