Both times I managed to equip it right before getting ambushed by a difficult boss 
Don’t think I’ll bother with the fragile charms anymore. The busywork they punish you with for dying isn’t worth it.
Both times I managed to equip it right before getting ambushed by a difficult boss 
Don’t think I’ll bother with the fragile charms anymore. The busywork they punish you with for dying isn’t worth it.
It’s the kindness of impermanence. I think elden ring improved on it with the consumables (basically everything else was worse, god I fucking hate elden ring) but in general everything in DS can just be gotten infinitely. No need to worry about optimum leveling, or saving items, or save points or anything. You can always have a do over.
Currency doesn’t really matter either, since bosses are actually quite easy (how many RPGs let you beat bosses with literally 0 items, gear, levels, or upgrades?) and they usually drop enough souls that if you immediately spend them you’ll be reasonably levelled up for the start of the next area.
The difficulty is mostly smoke and mirrors.
They kinda got high on their own farts though, and the games increasingly started to become difficult and faster :(
I still find them really hard, you “can” beat them under those circumstances but that’s because it’s far more of a skill based game, it doesn’t make the average crpg experience harder than dark souls, it just means there’s some real freaks out there who’ve learned to play the game at an absurd level.
DS2, 3, elden ring defs are.
DS1 and DeS are pretty slow for action games, more about exposure to mechanics then mechanical skill imho.