when you summon and it ends up where an enemy is it launches a player controlled battle, and when it doesn’t it will wander around with you and autobattle enemies.
Oh so you mean the exact summoning mechanics of Elden Ring spirt ashes. Thanks for the clarification.
I mean, it’s been a while, but you don’t ever directly control the spirit right?
It attacks things on its own, you never directly control it regardless of if it’s summoned on top of the enemy. That’s a specific part of the mechanics they patented, direct player control of the summon in that situation, and likely part of Nintendo’s dumbass legal argument.
The patent very specifically describes how the game transitions from an exploration game mode to a battle game mode, complete with describing how that the UI changes between the two. And that the player then has the choice to either do traditional turn based combat where you control the sub character, or you can allow it to auto battle. Either way, no resemblance. It’s still shitty that the patent office lets this bullshit through, but it’s a very far cry from “summoning” that many headlines have made it out to be.
You don’t control the spirit, but you control the battle. You can summon the mimic tear while using a specific equip loadout to control what movesets the mimic tear uses as your summon. Once I only gave him warming stones so all he did was throw those down.
Oh so you mean the exact summoning mechanics of Elden Ring spirt ashes. Thanks for the clarification.
I mean, it’s been a while, but you don’t ever directly control the spirit right?
It attacks things on its own, you never directly control it regardless of if it’s summoned on top of the enemy. That’s a specific part of the mechanics they patented, direct player control of the summon in that situation, and likely part of Nintendo’s dumbass legal argument.
They actually in the same patent specified when the summon fights on its own without your control
The patent very specifically describes how the game transitions from an exploration game mode to a battle game mode, complete with describing how that the UI changes between the two. And that the player then has the choice to either do traditional turn based combat where you control the sub character, or you can allow it to auto battle. Either way, no resemblance. It’s still shitty that the patent office lets this bullshit through, but it’s a very far cry from “summoning” that many headlines have made it out to be.
You don’t control the spirit, but you control the battle. You can summon the mimic tear while using a specific equip loadout to control what movesets the mimic tear uses as your summon. Once I only gave him warming stones so all he did was throw those down.