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Cake day: August 8th, 2025

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  • More proof that anti-cheat and bans just isn’t a working approach.

    Almost every cheater I’ve talked to or seen interviewed has said they do it because they like winning. If thats the case, pushing them away isnt getting rid of them, its making them try to win harder, and they are literally spending money to make that happen.

    This means, there is a market for cheaters, one that publishers and devs simply assault instead of realizing they could replace it entirely.

    Create a marketplace in your game for cheats. When a player buys a cheat in game, they can turn it on but only in a specific playlist that cheaters get to play in. You dont need to own or turn on cheats to play in that playlist, in case you feel like challenging yourself, but cheaters can use them as much as they want in that playlist. If a cheater wants to go into cheat free playlist, their cheats get turned off by the game and they have to play like everyone else. Cheat free playlists can have cheat detection, and if you are caught cheating then you get banned from cheat free playlists permanently, but you arent banned from the game or the cheat playlist.

    This deters cheaters from paying third parties for cheats, gives them a space to experiment in, makes money for the company running the game, and reduces the amount of cheaters in regular public lobbies. It also creates a space of challenge for people who don’t cheat, sorta like how people will do no death runs in souls games.

    Sure, it isnt a perfect solution, but its far better than punishing every player with invasive tech, while simultaneously letting a market of cheat sellers thrive. For a bunch of capitalists, its wild they haven’t realized they are missing out on money with cheats.