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Joined 3 years ago
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Cake day: June 19th, 2023

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  • Same with Lego, but we’re seeing more and more Minifigs with clear and visible disabilities (which isn’t a bad thing).

    Now there are face prints with hearing aids, Minifigs with prosthetics limbs, more wheelchair (and new crutches) accessories being included in sets, etc.; and the main character in the new Dreamzzz theme has vitiligo, along with another character in the theme wearing braces (the big full-face kind).




  • This picture makes me want to play some Bladesong

    There’s a demo on steam, and it’s basically a blacksmithing game. It’s not so much a sim, but there is a story mode and a creative mode. The story is there to teach you how to play the game and such, and creative is creative. It being a demo, not every piece/technique is available to play with, but there’s still a ton there that you can play with. You can change the length, width, size, shape and angles of your sword blade, and there are all kinds of attachments for crossguards, hilts, pommels, handguards, engravings and even different materials to play around with, like changing size and scale. People have made tridents, spears, katanas, scythes, forklifts, fish, and pretty much whatever else with the game’s tools so far; someone even made a badass anchor-sword.







  • Any game that makes me hold a button for a simple interaction. Bonus points if it has some kind of “progress bar” to show just how much longer you need to hold that button down.

    Why did I need to hold X/whatever just to press the thing that opens the door? Why did I have to hold that button down for a grand total of 4 seconds before you actually did your little interaction animation? Why couldn’t it just be a button press?

    Part of me kinda blames Halo, as that’s the first game I can remember where it was “hold button to interact;” except in every Halo game up until 4, it was only slightly longer than a normal button press so it was still incredibly quick.

    ETA: I hate the extra stuff in Mafia 3 for exactly this reason, which kind of ties into what I said above: it doesn’t respect my, the player’s, time. That stupid “lockpicking” mini game where you break into those junction boxes? Why the hell do I have to wait for the bars to line up before I can break the lock?

    And then getting in and out of vehicles plays an animation that takes way too long imo. Which sucks because a lot of the other collectibles are spread out around the map in such a way that it makes it too long to go around on foot gathering them, but it’s also annoying to try to get them with a vehicle because then you need to deal with the animation and then having to run around and grab the damn thing.