Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn’t really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

  • @Sphks@lemmy.dbzer0.com
    link
    fedilink
    171 year ago

    Mirror´s Edge. 9/10 on Steam. I bought it during the last sales. The gameplay is playing again and again and again the difficult jumps until you make it. It’s boring.

    • Dandroid
      link
      fedilink
      141 year ago

      I recently replayed that game after 10+ years. I think I could count the number of difficult jumps that required more than two attempts on one hand. The game is like $1-2 on a sale and you can beat it in 3 or 4 hours. I thought it was fun, but I could see how it would be disappointing if your expectations were higher than minimal.

      Mirror’s Edge: Catalyst was much better IMO. Actual story. Decent characters. Free roam. Side quests.

      • @Aasikki@sopuli.xyz
        link
        fedilink
        21 year ago

        Yeah initially it felt really cool, but got old really fast. It just felt like doing the same thing over and over again.

    • @lordriffington@aussie.zone
      link
      fedilink
      51 year ago

      What made me quit Mirror’s Edge was the combat. I was in it for the parkour; I didn’t really like the combat and kept being forced to fight people. Because of that, I didn’t get far enough in the game to get sick of the mechanics.

      • I was in it for the parkour; I didn’t really like the combat and kept being forced to fight people.

        Part of the charm of the game was to make its combat unwieldy to push people into parkour-ing past/out of each encounter. The whole game was made so that you could finish it without ever picking up a gun.

        It sounds like you didn’t get far enough to learn this.

      • @fibojoly@sh.itjust.works
        link
        fedilink
        21 year ago

        There was one fight against a boss that was a huge pain in the ass because he tackles you just as you exit a door to the roof and if you don’t use the right maneuver, blam! you have to restart and listen to his monologue. Again and again and again. Dear gods, it was so bad it’s actually the only thing I remember from the game.
        Which is a damn shame because it really was revolutionary, the architecture is fantastic, and the parkour is flawless. Even the “you don’t have to fight” thing was genuine! I literally did not fight a single guy… until that damn roof, where I suddenly had to learn the parry maneuver the hard way. Shame.

      • R0cket_M00se
        link
        fedilink
        English
        11 year ago

        Well… the game is designed so that

        1. Combat is optional

        And

        1. Combat is so hard you’re more likely to do the parkour thing that you’re supposed to be doing anyways.