When PlayStation VR2 launched last year, we were thrilled to introduce PS5 players to a new generation of VR games with innovative gameplay and immersive sensory features. Inspired by our passion to bring gamers even more content options, we’ve been working to enable access to additional games on PC, complementing the diverse PS VR2 games lineup available on PS5. Today, we’re happy to share that we’ll be rolling out this support on August 7.

Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder.

To start, players will need to purchase a PlayStation VR2 PC adapter, which will be available for an estimated retail price of $59.99 / €59.99 / £49.99 at select retailers and direct.playstation.com where available.

  • poVoq
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    36 months ago

    I wonder if this requires special Windows drivers, or just uses OpenXR. Might work on Linux as well if it uses OpenXR.

    • DarkThoughts
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      46 months ago

      Sounds like it requires a Windows specific app unfortunately. Sony did add open Linux drivers for their gamepad so I guess there’s a slim chance it might happen for the adapter too but I kinda doubt it, since VR is such a niche subject. And it seems like half of the important features don’t even work on PC, including the eye tracking, which makes the price hard to justify either way.

      • poVoq
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        26 months ago

        Well, there is always hope that Monado will add support independently.

        • DarkThoughts
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          16 months ago

          I’m not sure I’d want to potentially risk wasting hundreds of bucks on something that requires heavy tinkering, stops working or even generally fails to work from the beginning. I’m poor so those things are major investments that I have to save up to for quite some time, so I’d want to know that they’ll work beforehand.

    • @ElectroLisa@lemmy.blahaj.zone
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      16 months ago

      Half-Life Alyx and Fallout 4 VR are mentioned which are OpenVR games, so I guess it’s gonna be like with Rift S or Reverb G2, where SteamVR goes into another compositor, which then sends image to the headset