@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 5 months agoAfter Ubisoft shut down The Crew's servers, this group of modders began work to bring them backwww.eurogamer.netexternal-linkmessage-square7fedilinkarrow-up1129arrow-down11
arrow-up1128arrow-down1external-linkAfter Ubisoft shut down The Crew's servers, this group of modders began work to bring them backwww.eurogamer.net@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 5 months agomessage-square7fedilink
minus-square@BenchpressMuyDebillinkEnglish4•edit-25 months agoMy god maybe that “open source games” lemmy community got one thing right It’s just a joke how e.g. tf2 players beg a megacorp to fix their game every year now. I like tf2 but the power dynamic between the publisher and the player is crazy
minus-square@tal@lemmy.todaylinkfedilinkEnglish3•5 months agoI mean, if you want to play a game made by volunteers, that’s where Team Fortress came from. There originally was the Quake-based Team Fortress mod. There was Weapons Factory for Quake II, which was similar. The TF team was hired by Valve to do the confusingly-named Team Fortress Classic for Valve’s Half-Life, itself based on Quake II. And Valve did Team Fortress 2.
My god maybe that “open source games” lemmy community got one thing right
It’s just a joke how e.g. tf2 players beg a megacorp to fix their game every year now. I like tf2 but the power dynamic between the publisher and the player is crazy
I mean, if you want to play a game made by volunteers, that’s where Team Fortress came from.
There originally was the Quake-based Team Fortress mod.
There was Weapons Factory for Quake II, which was similar.
The TF team was hired by Valve to do the confusingly-named Team Fortress Classic for Valve’s Half-Life, itself based on Quake II.
And Valve did Team Fortress 2.