This week, our team made a tough decision: we decided to delay Mina the Hollower. The entire crew has been working tirelessly day and night to finish development for release on Oct 31st, but we’re just not quite there yet. This isn’t a major delay, it’s just a stretch of time to apply some final polish and balancing to make the game truly shine.

We don’t want to announce another release date until it’s submitted to platforms, so please hang tight as we reach the finish line.

sad. I was looking forward to playing it on release but its good that they take their time rather than release an unfinished game

  • Godort@lemmy.ca
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    9 days ago

    I would much rather the game be polished and good on release rather than out on time. The demo was great so I trust the process.

    Plus It’ll give me more time to finish Silksong

  • panda_abyss@lemmy.ca
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    9 days ago

    Crunch time sucks, do what’s right for the team so they can do what’s right for the customers.

  • BurgerBaron@piefed.social
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    9 days ago

    I’m looking forward to this one, but I’m in no rush. Limited selection isn’t a problem I have with indie releases.