• afk_strats@lemmy.world
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    19 hours ago

    Accept that quality matters more than velocity. Ship slower, ship working. The cost of fixing production disasters dwarfs the cost of proper development.

    This has been a struggle my entire career. Sometimes, the company listens. Sometimes they don’t. It’s a worthwhile fight but it is a systemic problem caused by management and short-term profit-seeking over healthy business growth

    • dual_sport_dork 🐧🗡️@lemmy.world
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      19 hours ago

      “Apparently there’s never the money to do it right, but somehow there’s always the money to do it twice.”

      Management never likes to have this brought to their attention, especially in a Told You So tone of voice. One thinks if this bothered pointy-haired types so much, maybe they could learn from their mistakes once in a while.

      • ozymandias117@lemmy.world
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        17 hours ago

        We’ll just set up another retrospective meeting and have a lessons learned.

        Then we won’t change anything based off the findings of the retro and lessons learned.

        • PattyMcB@lemmy.world
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          16 hours ago

          Post-mortems always seemed like a waste of time to me, because nobody ever went back and read that particular confluence page (especially me executives who made the same mistake again)

          • shalafi@lemmy.world
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            15 hours ago

            Post mortems are for, “Remember when we saw something similar before? What happened and how did we handle it?”

    • ryathal@sh.itjust.works
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      15 hours ago

      There’s levels to it. True quality isn’t worth it, absolute garbage costs a lot though. Some level that mostly works is the sweet spot.

    • HertzDentalBar@lemmy.blahaj.zone
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      18 hours ago

      That applies in so many industries 😅 like you want it done right… Or do you want it done now? Now will cost you 10x long term though…

      Welp now it is I guess.

      • PattyMcB@lemmy.world
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        16 hours ago

        You can have it fast, you can have it cheap, or you can have it good (high quality), but you can only pick two.

    • Blackmist@feddit.uk
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      16 hours ago

      The sad thing is that velocity pays the bills. Quality it seems, doesn’t matter a shit, and when it does, you can just patch up the bits people noticed.

      • _stranger_@lemmy.world
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        15 hours ago

        This is survivorship bias. There’s probably uncountable shitty software that never got adopted. Hell, the E.T. video game was famous for it.

        • Blackmist@feddit.uk
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          7 hours ago

          I don’t make games, but fine. Baldurs Gate 3 (PS5 co-op) and Skyrim (Xbox 360) had more crashes than any games I’ve ever played.

          Did that stop either of them being highly rated top selling games? No. Did it stop me enjoying them? No.

          Quality feels important, but past a certain point, it really isn’t. Luck, knowing the market, maneuverability. This will get you most of the way there. Look at Fortnite. It was a wonky building game they quickly cobbled into a PUBG clone.

          • _stranger_@lemmy.world
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            2 hours ago

            I love crappy slapped together indi games. Headliners and Peak come to mind. Both have tons of bugs but the quality is there where it matters. Peak has a very unique health bar system I love, and Headliners is constantly working on the balance and fun, not on the graphics or collision bugs. Both of those groups had very limited resources and they spent them where they matter, in high quality mechanics that are fun to play.

            Skyrim is old enough to drive a car now, but back then it’s main mechanic was the open world hugeness. They made damn sure to cram that world full of tons of stuff to do, and so for the most part people forgave bugs that didn’t detract from that core experience.

            BG3 was basically perfect. I remember some bugs early on but that’s a very high quality game. If you’re expecting every game you play to live up to that bar, you’re going to be very disappointed.

            Quality does matter, but it only matters when it’s core to the experience. No one is going to care if your first-person-shooter with tons of lag and shitty controls has an amazing interactive menu and beautiful animations.

            It’s not the amount of quality, it’s where you apply it.

            (I’ve had that robot game that came with th ps5 crash on me, but folding@home on the ps2 never did, imagine that)