• TheAsianDonKnots@lemmy.zip
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    1
    ·
    3 days ago

    Wasn’t Baldur’s Gate 3 a massive success? 15 million copies, well over half a billion in gross revenue. Kingdom Come:Deliverance II, Clair Obsure, and Elden Ring also come to mind. Heck, even the VR TTRPG Demeo was a success, all in the last 5 years. I don’t understand.

    • ryven@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      19
      ·
      edit-2
      3 days ago

      This article is about the big gap in similar games that occurred after the release of Icewind Dale 2 in 2002. And as the article says, it has nothing to do with their popularity among gamers, it was due to retailers throwing their weight around. There weren’t as many good options for direct-to-consumer sales at that time, so you had to sell the game to retailers before you could sell it to customers.