alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days agoRPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyerwww.pcgamer.comexternal-linkmessage-square37fedilinkarrow-up1187arrow-down11
arrow-up1186arrow-down1external-linkRPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyerwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days agomessage-square37fedilink
minus-squareMalgas@beehaw.orglinkfedilinkEnglisharrow-up7·2 days agoKeep in mind, the time period he’s talking about is the early '00s, before online distribution got big. Back then if GameStop (et al.) didn’t believe your product would sell, they wouldn’t stock it, and then nobody would be able to buy it.
Keep in mind, the time period he’s talking about is the early '00s, before online distribution got big. Back then if GameStop (et al.) didn’t believe your product would sell, they wouldn’t stock it, and then nobody would be able to buy it.