• Appoxo@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    1 year ago

    Gyro is imo a bit of a gimmick.
    Same as the adaptive triggers from the PS5 and the HD rumble from the switch and the Kinect from the Xbox 360/One.

    They are all pretty cool but how many devs will actually implement it?
    HD rumble: Sure, there are party games but those are 1st party (usually) and what purpose do they offer besides the few haptic feedbacks?
    Adaptive trigger: I see two options. Racing or Archery. Maybe the odd platformer.
    Kinect: Basically a Wiimote and a WiiFit - the scale. It had a few neat titles but basically useless unless you like the swish around in the dashboard.

    So what purpose does the gyro serves outside of more expensive hardware the majority of devs will not utilize. Am I really missing out on something?

    • SatyrSack@lemmy.one
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      Gyro aiming makes a huge difference, and as long as the OS or whatever supports it, game developers have to do nothing extra to support it.

      • Appoxo@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I have a SteamDeck…Maybe I should try it at least.
        But I honestly can’t see myself using it with something like Halo Infinite or Doom Eternal.

        But true: If the OS does itbas a full implementation, no extra work.

        • SatyrSack@lemmy.one
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          Those are exactly the types of games that most benefit from gyro controls. You still use the right joystick to look around like normal, but then you also have gyro to make fine adjustments on top of that.

    • MomoTimeToDie@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      So what purpose does the gyro serves outside of more expensive hardware the majority of devs will not utilize. Am I really missing out on something?

      Gyro aiming is literally just overwhelming superior to stick aiming, and has the genuine potential to compete with keyboard/mouse.