Violent video games linked to verbal aggression and hostility but not physical aggression::Violent video games are linked to higher levels of verbal aggression and hostility but not physical aggression, with narcissistic traits also correlating with aggressive behaviors, according to a study published in Frontiers in Psychology. The research emphasizes that personality traits and game choice independently contribute to aggressive tendencies, but neither is proven as a causal factor. …

    • DrGunjah@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      1 year ago

      Pretty much every sports game does not involve violence and people still rage like there’s no tomorrow. I’m pretty sure people will throw slurs at you over a game of yahtzee or something, as long as it’s online and there’s a ladder/ranks

    • schmidtster@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      Would rocket league count as having violence?

      Sports aren’t “violent”, so why would rocket league be? Demolitions would be a tackle in football or a check in hockey.

    • Chefdano3@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      1 year ago

      I said to replace “violent video” not just violent. Any competitive game leads to increased verbal aggression and hostility. Just look at people who play sports, same type of behavior. It’s not exclusive to video games.

    • Knusper@feddit.de
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      That’s part of this whole debate that I’d love to see much more focus on. Why are so many video games built around violence? Like, violence in video games may not be bad, but what makes it so popular?

      Obviously, there’s some folks who love blood splatter effects and some (horror) games cater to that. But then you’ve got RPGs where people report having their immersion broken from how much genocide their hero has to commit. Or even child-friendly/cutesy games sometimes struggling to make it make sense (Pokémon don’t die, they just faint, and they totally want to fight, yep).

      It just feels like the demand for violence is significantly lower than the supply and I’ve never seen comprehensive research into why that is.

      • iforgotmyinstance@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Its the simplest expression of “make value equal 0 for win condition”.

        You can make a program that displays 1 x 0 = 0 whenever you hit the mouse button. In theory, that is as much as a game as Street Fighter or Fortnite.

        I think we have some inherent limitations when creating win conditions for games, as animals we have an inherent propensity for violence. Not that we are violent as a group, but that we have such instincts as a result of or evolution. Breaking out of that box requires a much higher degree of creative effort than “kill the bad guy”, and it may struggle as a product even still thanks to the way our brains are wired.

      • lud@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        edit-2
        1 year ago

        That’s part of this whole debate that I’d love to see much more focus on. Why are so many video games built around violence? Like, violence in video games may not be bad, but what makes it so popular?

        It’s interesting that almost every single game involves violence and death in some way.

        I suspect that it’s just a universally understood concept that every living creature gets.

        Death bad, alive good.

        Violence is just part of our predator DNA.

        I don’t have time to confirm it right now but I think this has the video where I first heard this brought up: https://youtu.be/cYnylXvk65s?si=Y5qQmMC09nb4YvAq

        • Knusper@feddit.de
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Yeah, I’ve also seen it argued on a much smaller scale, that fun in video games is often done on a risk-reward basis. You bring yourself in danger to get a reward. And well, there’s other ways than violence to portray that, like spikes in a jump’n’run or a stupid wall in a racing game. There’s also other ways to induce fun, like puzzle mechanics. But yeah, ultimately you’re left with a small fraction of genres that really work or have been explored…

      • Ryantific_theory@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Part of it is the very mechanics of gaming, they’re all built on a core of goals, rules, challenge, and interaction. When telling a story, the four basic forms of conflict are man against man, man against nature, man against self, and man against society. Violence is an easy vehicle for three of those conflicts, and especially lends itself to active gameplay loops. Mind you, I’m referring to violence as acting to cause injury, because there are a lot of games that are built around fighting with zero gore or death.

        The other thing is that violence is just very popular. If you stop to really consider it, how much entertainment is free of violence? How many shows and movies are completely nonviolent? How many books don’t have a single fight? There are genres that typically avoid violence, but even then you’ll still find members of the genre that contain physical conflict. Plenty of romance and dramas that are steeped in fighting and death.

        At any rate, not that my perspective’s any more valuable than anyone else’s but I really haven’t seen a demand for violence that’s lower that the supply.