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u/lukmly013 💾 (lemmy.sdf.org)@lemmy.sdf.org to memes@lemmy.world · 5 months ago

Aliasing

i.imgflip.com

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Aliasing

i.imgflip.com

u/lukmly013 💾 (lemmy.sdf.org)@lemmy.sdf.org to memes@lemmy.world · 5 months ago
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  • xxce2AAb@feddit.dk
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    5 months ago

    Xiaolin Wu lived in vain.

    • AnarchistArtificer@slrpnk.net
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      5 months ago

      Neat! This was so fun to learn about, thank you for sharing. Xiaolin Wu did not live in vain after all, because of nerds like us

      • xxce2AAb@feddit.dk
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        5 months ago

        :)

    • furry toaster@lemmy.blahaj.zone
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      5 months ago

      anti aliasing is overrated, i like my pixels nice and crispy

      • xxce2AAb@feddit.dk
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        5 months ago

        I can see that. Speaking as someone who used to do the majority of my graphics programming in good old mode 0x13 (320x200x8bpp, indexed) I know the appeal well enough. Mayhaps it’s just my inner Signal Engineer always hankering for proper band limiting.

  • FishFace@piefed.social
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    5 months ago

    I don’t get it.

    Is the point that the lines are diagonal, rather than vertical or horizontal?

    Is it that a proper tool would have anti-aliased them?

    Is it that the rightmost lines have been scaled up so have fatter pixels than the others (anisotropically in one case I think)?

    • u/lukmly013 💾 (lemmy.sdf.org)@lemmy.sdf.orgOP
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      5 months ago

      Neither. It’s about using screen pixels to make vertical/horizontal lines, using aliasing as feature.

      • FishFace@piefed.social
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        5 months ago

        Why would you want to make horizontal or vertical lines in this way except to make a diagonal one?

        Why are the last two lines scaled?

  • sem@lemmy.blahaj.zone
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    5 months ago

    My favorite is the 4th from the right.
    That has character!

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