Neat! This was so fun to learn about, thank you for sharing. Xiaolin Wu did not live in vain after all, because of nerds like us
:)
anti aliasing is overrated, i like my pixels nice and crispy
I can see that. Speaking as someone who used to do the majority of my graphics programming in good old mode 0x13 (320x200x8bpp, indexed) I know the appeal well enough. Mayhaps it’s just my inner Signal Engineer always hankering for proper band limiting.
I don’t get it.
Is the point that the lines are diagonal, rather than vertical or horizontal?
Is it that a proper tool would have anti-aliased them?
Is it that the rightmost lines have been scaled up so have fatter pixels than the others (anisotropically in one case I think)?
Neither. It’s about using screen pixels to make vertical/horizontal lines, using aliasing as feature.
Why would you want to make horizontal or vertical lines in this way except to make a diagonal one?
Why are the last two lines scaled?
My favorite is the 4th from the right.
That has character!



