The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square520linkfedilinkarrow-up1922arrow-down116
arrow-up1906arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 months agomessage-square520linkfedilink
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down5·4 months agoIt’s literally all artificial.
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up4arrow-down2·4 months agoWhat did you mean by The problem is with artificially enforced barriers Then?
It’s literally all artificial.
What did you mean by
Then?
Wrong