The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 5 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square520linkfedilinkarrow-up1922arrow-down116
arrow-up1906arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 5 months agomessage-square520linkfedilink
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·5 months agoThis just is not true for souls like games. The difficulty is a core part of the experience, and lowering it would literally compromise the artistic vision
This just is not true for souls like games. The difficulty is a core part of the experience, and lowering it would literally compromise the artistic vision