The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square521fedilinkarrow-up1918arrow-down115
arrow-up1903arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 days agomessage-square521fedilink
minus-squareGuitarfun@lemmy.worldlinkfedilinkEnglisharrow-up2·9 days agoOne of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
minus-squareMrScottyTay@sh.itjust.workslinkfedilinkEnglisharrow-up1·9 days agoThe current difficulty of the game would be the “normal” ya dingus.
One of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
The current difficulty of the game would be the “normal” ya dingus.
Sure…