Hey folks!

Just like with the overhauled caves quest, the first thing to implement for a new Imp quest area is a new entrance, but this time it’s a bit more impressive!

In v3.3 the Imp will spawn in his own dedicated room with a large pit leading to a dwarven vault. The vault is magically sealed, but that won’t completely stop you from being able to teleport in…

(Image Description: A gif showcasing the new entrance room for an upcoming quest. The room contains the hero, the ambitious imp questgiver, and a large circular pit. A grid of green squares forms a barrier over the pit, and they steadily glow in and out of view.)

  • tal@lemmy.today
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    10 days ago

    Oh, that’s cool! Thanks!

    I remember spending a bit of time scanning for him occasionally, but he’s never been too bad. I have had trouble seeing staircases in “fog of war” areas when the light is low and I’m using a screen in a well-lit area, though.

    tries to think if there’s anything else that’s hard to distinguish

    Teleportation Trap and Chilling Trap can look pretty similar, as can Warping Trap and Frost Trap.

    Ditto for Burning Trap and Alarm Trap, and Blazing Trap and Guardian Trap.

    • onlineworms@lemmy.world
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      7 days ago

      rock fall traps with money on it will be blocked out by the bottom wall if it’s near one, only way to tell is to examine it.

    • TE_0@lemmy.world
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      10 days ago

      I feel they look quite apart. Shape is similar but the tones are quite distinct.