Hey folks!
Just like with the overhauled caves quest, the first thing to implement for a new Imp quest area is a new entrance, but this time it’s a bit more impressive!
In v3.3 the Imp will spawn in his own dedicated room with a large pit leading to a dwarven vault. The vault is magically sealed, but that won’t completely stop you from being able to teleport in…
(Image Description: A gif showcasing the new entrance room for an upcoming quest. The room contains the hero, the ambitious imp questgiver, and a large circular pit. A grid of green squares forms a barrier over the pit, and they steadily glow in and out of view.)


I guess this can give heroes such as Huntress a bit of an edge with talents such as Heightened Senses. Possibly also cripple some heroes that rely on their class artifacts more, such as Cleric.
Certain heroes are a lot more dependent on equipment levels and others on their class item, I am aware of that and am considering it in balancing.