Stamets@lemmy.dbzer0.com to RPGMemes @ttrpg.network · 30 days agoEmbrace itlemmy.dbzer0.comexternal-linkmessage-square27fedilinkarrow-up1350arrow-down112
arrow-up1338arrow-down1external-linkEmbrace itlemmy.dbzer0.comStamets@lemmy.dbzer0.com to RPGMemes @ttrpg.network · 30 days agomessage-square27fedilink
minus-squareDeconceptualist@leminal.spacelinkfedilinkarrow-up42·edit-230 days agoBut… damage is applied at the end of the fall, not the beginning.
minus-squaresamus12345@sh.itjust.workslinkfedilinkEnglisharrow-up37·30 days agoIt was instantaneous, as it’s Fall damage, not fall damage.
minus-squareArchpawn@lemmy.worldlinkfedilinkarrow-up13·30 days agoAnd fall damage is instantaneous unless you use that optional rule where falling far enough takes time.
But… damage is applied at the end of the fall, not the beginning.
It was instantaneous, as it’s Fall damage, not fall damage.
And fall damage is instantaneous unless you use that optional rule where falling far enough takes time.