In an IGN interview, Valve’s Pierre-Loup Griffais said that “[they] want [SteamOS] to be at the point where at some point you can install it on any PC”. Below is a transcript of the interview. I tried to clean it up to my best ability.

Just like Steam Deck paved the way for Steam OS on a variety of third-party handhelds, we expect that Steam Machine will pave the way for Steam OS on a bunch of different machines in either similar form factors, different perf envelopes, different segments of the market, and get to a good outcome there. We definitely want to encourage people to try it out on their own hardware. We’ll be working on expanding hardware support for the drivers and the base operating system. Just last week, we fixed something that was preventing us from booting on the very latest AMD CPU platforms. Last month, we added support for the Intel Lunar Lake platforms. We’re constantly adding support and improving performance. We want it to be at the point where at some point you can install it on any PC, but there’s still a ton of work to do there.

If the embedded video doesn’t take you to the correct part of the video, the correct timestamp is 5:37.

EDIT: Here’s the written article of the video:
https://www.ign.com/articles/valves-next-gen-steam-machine-and-steam-controller-the-big-interview

  • sheogorath@lemmy.world
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    2 days ago

    Nvidia please make a dedicated driver team for Linux. IIRC one of the biggest stumbling block for a general SteamOS release is subpar Nvidia performance on DX12 games that can get around 30% performance degradation. Even Valve assigned a team of engineers to work on this specifically.

    • Psythik@lemmy.world
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      21 hours ago

      Nvidia’s shit Linux support is why I’ve been stuck with Windows despite how badly I want to switch to Arch. You get no Nvidia Control Panel, no Nvidia App, no ShadowPlay, no RTX HDR, no 3D Settings panel; basically the only thing you can do with an Nvidia GPU on Linux is render 3D graphics. Which is fine if all you do with your PC is CAD or non-competitive SDR gaming. But I paid for all these extra features and so I’d like to use them.

      Can’t even switch to an AMD GPU, either, because I like Ray Tracing too much, so I’m stuck waiting on Nvidia to get their shit together (or AMD to finally release a GPU that can handle RT @ 4K120) before I can finally ditch Microsoft for good.

      • ඞmir@lemmy.ml
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        23 hours ago

        That’s significantly more difficult than the opposite since many DX12 features are not in DX11

        • ThunderComplex@lemmy.today
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          14 hours ago

          Yeah it was a pretty obvious shitpost. With the complexity of the API anything more sophisticated than solitaire is basically untranslatable.