• TheObviousSolution@lemmy.ca
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    3 days ago

    Same with Freelancer. The Urquan Masters was a miracle that happened even back then, and its a testament that just having old games available can foster interests into future sequels. It did have one distinct aspect - open source maintenance allowed it to continue functioning well into current day. Maybe that should be an answer more publishers should look into instead of shoddy remasters, since it will keep the interest alive for IP that they own.

    The “So?” is basically the entire reason behind Stop Killing Games.

    • alessandro@lemmy.ca
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      2 days ago

      SKG address a different issue than NOLF’s IP hellscape.

      When a game is killed it doesn’t mean either is free or random shops can sell it without agreement with the right’s holder: only people who bought it previously are (and must be) allowed to play.

      • TheObviousSolution@lemmy.ca
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        2 days ago

        Please stop defending horribly stretched IP laws, a game several decades old has had plenty of time to make profit. If you don’t think Stop Killing Games is appropriate, how about Stop Killing Classics?

        • alessandro@lemmy.ca
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          2 days ago

          I am not defending IP laws, I am avoiding people making confusion about what’s SKG scope. I am completely in favor of a similar initiative that addressees IP craziness; but it need to be appropriately represent on what the initiative is about.

          Broadly spreading the scope of an initiative is a hostile technique to sink the initiative down: I don’t know if you’re aware of the PirateSoftware fiasco: he tried to say that the initiative would force companies to keep server online forever… just to basically spread the idea “this is impossible, so SKG is impossible”. Luckily SKG initiative was appropriately (and painstakingly patently) readdressed by Ross Scott calling on PirateSoftware, de facto, BS.

          • TheObviousSolution@lemmy.ca
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            2 days ago

            Bad example, there are plenty of sites that make abandonware freely available. I just think that the core reason is the same, to Stop Killing Games, but you are right that SKG focuses more on services that stop.