Plague tale (requiem in particular) is also ridiculously beautiful on mid range GPUs. I couldn’t believe my graphic card was able to do that. It’s a shame games reviews and screenshots don’t account for average setups because that’s what most of us have and some developers deserve praise to make it work for us.
I watched my friend play Mall Simulator, and in spite of it not being graphically intensive, the game breaks down when there are too many assets in the world. Absolute respect to the people that optimize games.
But Clair Obscur, tho.
Like, damn.
Plague tale (requiem in particular) is also ridiculously beautiful on mid range GPUs. I couldn’t believe my graphic card was able to do that. It’s a shame games reviews and screenshots don’t account for average setups because that’s what most of us have and some developers deserve praise to make it work for us.
Anyone who says photorealism and stylized art are mutually exclusive needs to play Clair Obscur, then delete their comment
I watched my friend play Mall Simulator, and in spite of it not being graphically intensive, the game breaks down when there are too many assets in the world. Absolute respect to the people that optimize games.
Well… Ontologically speaking…