The Apple Vision Pro is an expensive flop. I haven’t heard anyone mention the Meta Quest in months, despite it getting a new model just last year. I can’t even remember the name of Samsung’s incoming Android-based headset. While virtual reality gamers remain passionate, the excitement around the format seems to be slowly dying… again.
And then along came Zeus Valve. Easily the least mainstream of its three — THREE! — hardware announcements yesterday, the Steam Frame is everything I was hoping for. It’s a standalone, self-powered headset with its own software and apps, a la the Quest. With an internal battery, it’s ready to go on the road or just roam around your home without being tethered.
But it can also connect to a gaming PC or a Steam Deck or a Steam Machine (what’s the difference?) to access more powerful virtual reality games and non-VR media. And Valve is setting this up as a central feature, with a low-latency wireless dongle included in the box.
It’s packing the latest VR tech such as eye tracking, pancake lenses, and expansion options for MicroSD and USB-C. It’ll be running on a powerful Snapdragon ARM64 processor, and the software is at least some flavor of SteamOS, giving it immediate access to a huge amount of both VR and standard games.


I really don’t want a headset that relies on a wireless protocol to stream a game from my pc.
I want to plug it in to my PC for the lowest latency possible.
I also don’t want to worry about a battery and keeping it charged.
So for me, the stream frame is absolutely not what I’m looking for. I’ll stick to my reverb.
Do they really not have a wired option? Bummer
I’m excited for the Frame not because of the hardware itself, but because it is intended for SteamOS, and by extension Linux in general. Maybe it will mean more progress for VR gaming on Linux overall.