The Apple Vision Pro is an expensive flop. I haven’t heard anyone mention the Meta Quest in months, despite it getting a new model just last year. I can’t even remember the name of Samsung’s incoming Android-based headset. While virtual reality gamers remain passionate, the excitement around the format seems to be slowly dying… again.

And then along came Zeus Valve. Easily the least mainstream of its three — THREE! — hardware announcements yesterday, the Steam Frame is everything I was hoping for. It’s a standalone, self-powered headset with its own software and apps, a la the Quest. With an internal battery, it’s ready to go on the road or just roam around your home without being tethered.

But it can also connect to a gaming PC or a Steam Deck or a Steam Machine (what’s the difference?) to access more powerful virtual reality games and non-VR media. And Valve is setting this up as a central feature, with a low-latency wireless dongle included in the box.

It’s packing the latest VR tech such as eye tracking, pancake lenses, and expansion options for MicroSD and USB-C. It’ll be running on a powerful Snapdragon ARM64 processor, and the software is at least some flavor of SteamOS, giving it immediate access to a huge amount of both VR and standard games.

  • krooklochurm@lemmy.ca
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    8 hours ago

    The lack of good games for it is by far my biggest issue.

    It excels at flight sims, driving games. If there were really good mech games for it then it would be good at that.

    I played the ever loving shit out squadrons in vr. BEING in a tie fighter was like a dream come tru and the immersion made the game incredible. Being able to look around the cockpit while dogfighting was one of the best experiences I’ve ever had in gaming.

    But so much of what’s on vr is just not that great. The tech has so much potential though.

    • ffhein@lemmy.world
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      4 hours ago

      It excels at flight sims, driving games. If there were really good mech games for it then it would be good at that.

      I can imagine it’s awesome for those kind of games, but I get too much motion sickness. And getting a motion sim rig would make it even more expensive, even if I had the space for one.

      • krooklochurm@lemmy.ca
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        1 hour ago

        It took me quite a while and quite a lot of motion sickness to get used to it. I had to power through but it did stop eventually.